The global focus is on the "second world" and Lin Feng for various reasons. As a client, Lin Feng, however, does not realize that he has become the focus of global attention. Instead, in the big office of "the light of the century", he leisurely appreciates how players make fire by drilling wood.

Drilling wood for fire is based on the principle of friction heat. The wood material itself is relatively rough, in the friction, the friction is more likely to produce heat, and the wood itself is flammable, so it will make a fire. The invention of making fire by drilling wood comes from ancient Chinese myths and legends. Suiren is a legendary inventor of making fire by drilling wood.

Of course, legends are just legends. If the inventor of making fire by drilling wood is suirenshi, how did other major nationalities obtain the fire source in ancient times? After all, China is only one of the four ancient civilizations, not the center of the origin of the world. Obviously, in ancient times, the ancestors of all countries had their own ways of making fire. According to the survey of the United Nations human resources organization, almost all the major ethnic groups in the world made fire by drilling wood.

In the same way, there are various ways to make fire in the game, such as thunder and thunderbolt lead to sky fire, lava melting forest bring to earth fire, and bird pecking wood bring to animal fire, but the most easy to get is to drill wood to make fire. And in the game, it's not hard to make a fire. As long as you find the right wood, and then two pieces of wood for constant friction, and finally generate heat, reaching the melting point - fire.

Of course, it's in the game after all. It's impossible for the players to really rub two pieces of wood. So Lin Feng takes a trick. He just needs the players to identify the inflammable and dry wood, and then play a "drilling game". As long as you pass the game, you can succeed in making fire.

But this game looks simple, but in fact, it's not easy to make a successful fire. First of all, we need to identify inflammable wood. The system has no hint at all. It all depends on the player's own observation. If the player is careless, does not observe carefully, and chooses wet wood by mistake, he can also play "drilling wood game", but if he wants to succeed in making fire, he will not know the year and the month. Because the difficulty of the game will increase according to the degree of humidity( Of course, this is also a hint left to players by the system. Players can judge whether the wood is wet or not by the difficulty of the game.)

"Boss, it seems that in another half an hour or so, there will be players in the world who will succeed in making fire." Wu Zhaopu sighed.

In ancient times, it took a long time for human beings to have a fire source from birth. It was only by a coincidence that they had a fire source. Now, from the moment players enter the game, they only spend 12 hours in the real world, and the game time is one day (the ratio of World War and the real world is 3:1, that is, three days in the game world is equal to one day in the real world, but players spend only one day in the game world because they have spent four hours answering questions before), and players will soon have a fire source. The power of knowledge is terrible. It has elevated the human process for tens of thousands of years.

"Ha ha, Mr. Wu, do you think that these players entering the game are like starting point novels?" Lin fengxiao said.

"What novel?" Wu Zhaopu's eyebrows show his thinking. As for the "starting point Literature Network", he is only now beginning to pay attention to it, and he really doesn't know much about the literature classification in it.

"Ha ha, through rebirth class!" Lin Feng laughs.

Isn't it true that when these players enter the game and start to create civilization again, it's equivalent to going through rebirth to ancient times with wisdom. It's just not a one-man crossing, but a collective crossing.

After Wu Zhaopu made clear the term "crossing", he laughed.

Finally, intelligent and careful players select the most suitable wood, and then through a small game, make a fire before dawn.

"Congratulations to the Chinese player --" yifengyanri "has become the first successful player in the world. His honor will always be recorded in the annals of the earth and will be worshiped forever by future generations!"“ Nuwa system suddenly released news all over the world.

what! what! What

All the players in World War were shocked by the news. They are not shocked that "Yifeng hot sun" has become the first successful player in the world. What they are shocked is that this man named "night wind" will be permanently recorded in the annals of the earth. It's a great honor.

At this time, the menu bar at the bottom of the screen of all players has an option of "earth Chronicle". Click in and only one message is recorded, that is, the Chinese player named "night wind" just now became the world's first successful player at 20:10 p.m. on January 1, 2005. In addition to the text, there is also a picture of the success of the "night wind" fire.

Envy, envy and hate—— For a while, players around the world have different moods. After all, everyone is eager to become famous and famous. As a result, now, he is one step ahead of others, so he will not feel very happy.

"Mr. Wu, look, the world war will gradually become popular!" Lin Feng's eyes hope to say.

This "earth age" system was also added by Lin Feng's whim. There are two main purposes: one is to record all the important moments in World War; Second, to stimulate the enthusiasm of the game players. Now it seems that the effect is obviously good.

After being stimulated by the success of "night wind" in making fire, all over the world continue to make fire successfully. If you zoom in on the map of "World War" and keep going up, you will see that stars have appeared on the originally dark earth. Of course, these "stars" can not be real stars, but a bunch of torches.

At the moment, in the game, due to the fire, the temporary gathering point of the players is safe. No matter how fierce the beast is, there is always a natural fear of fire. Therefore, when a bunch of torches are burning in the dark, the player's hanging heart is finally released.

Day, also gradually light. And with the dawn, players have a headache.

In "World War", everything imitates the real world. There is a fire source, but how to keep it? This issue is also quite puzzling. The source of the fire is not easy, and people have a deep understanding. Let them put out the torches and wait until the night to make a fire again. I'm afraid most players don't want to suffer this crime again.

But if you don't put out the torch, you should always add fuel to the fire. It's too much trouble to add fuel all the time. Originally, at dawn, each player with a temporary gathering point is ready to go around to find other players and form a tribe (more than 50 players). But now, in order to maintain the fire source, someone must stay here to look after the fire source. Originally, there were not many players in a gathering point, and there was only one person left. Isn't that a waste of manpower. Especially in this world, there is no coordinate system at all. I was afraid to get lost. It's hard to leave another person to see the source of fire. What's more, as soon as the hands are scattered, they are even more stretched when facing the monsters.

Choice—— Distressed players find that they are faced with choices all the time in World War.

After some thinking, players have made a choice according to their actual situation. Among them, 15% chose to extinguish the fire source and then make a fire at night; 75% of the people left a person to take care of the fire to prevent the fire from going out, and they had to make a fire at night; And another 10% of the players cleverly piled up a little more firewood, and then went together. In this era of monsters, more people and more power.

As for the three choices of players, players who choose to extinguish the fire can rest assured to find other players without any worries. Of course, at the same time, they are also desperate. If the temporary assembly point they find is better than their original one, they will join in. In this era of flood and famine, what we need now is collective strength to put aside those sectarian views and the so-called personal honor and disgrace.

And those temporary players who left one person to guard the fire source began to be dissatisfied with the situation of being besieged by monsters. Why they were fighting with monsters outside, while the one guarding the fire source could sit in a safe place, which was unfair. Not far away, after several times of monster siege, many badly injured players returned to the fire source to discuss who should guard the fire source.

Such a quarrel will naturally slow down the development. Of course, some players are not so short-sighted, but leaving one person, after all, disperses the manpower. Especially at present, most players gather together in twos and threes, one less person, but the gap is very big.

And those teams that pile up a lot of firewood and find other team players before the fire goes out are also quite inefficient. My heart is always worried that the fire will go out. Naturally, I can't concentrate. In this era of flood and famine, if we can't concentrate, there will be only one result - death.

Of course, there's something more tragic about luck. In order to save the fire for a while, some teams specially piled up more firewood, so that it could burn for a longer time, but they didn't consider that there was "wind" in the game of "World War".

Wind, rain and lightning are the most common natural phenomena in nature. However, in the vast majority of games, although there are storms and thunder, most of them are just pure visual effects. Even the most popular world of Warcraft before the launch of World War II, although its effect is excellent, but the wind and rain in the game, that is, the visual effect, has no actual connection with the game itself.

On rainy days, magicians can still use fire magic. And in "World War", the torch is bound to go out in rainy days. This is the unique weather system of World War.

In "World War", the weather system is not a simple sensory effect, but is closely related to the game players. On windy days, if the wind is favorable, the player's speed will be improved a little. If the fire burns the company, the wind will let you burn all the enemies at one time. At the same time, if you are sailing on the sea, the wind will be smooth all the way, but against the wind, it will be bad luck. I'm afraid you'll have to go back three thousand miles. And if the wind is too strong, it will cause dust storms.

As for the rain, once it rains, it will not only greatly affect the player's vision, but also the player's own state will be affected to a certain extent, and firearms can not be used. At the same time, if the rain is too heavy, it will even cause flash floods and even debris flows.

And thunder, thunder, player's hearing naturally seriously affected, and if it is thunderstorm weather, enter the era of civilization, many modern things will be affected.

As for electricity, needless to say. Players in the game is likely to encounter the thunder. It's not a joke, it's true. There is no doubt that heaven strikes thunder. Of course, there are two cases of being struck by thunder in the game. One is to gather the conditions of being struck by thunder, such as the player standing high and low, and having conductive objects on his body; Another is that the evil value of players is too high, and the "Nu Wa" system may come down with a thunderbolt to punish such players. Of course, this setting is absolutely confidential, and it is impossible for players to know.

The weather system is definitely another highlight of World War. Think about it. When you besieged the enemy city and couldn't get it, it rained heavily. You imitated Guan Gong and flooded the seven armies. What a magnificent scene it was. What a miracle it is to build a city overnight in winter in the face of the enemy's siege! When the two armies were at war, they encountered a tornado storm and disappeared. How sad it was!

The weather system is enough to make a game turn upside down. Of course, the construction of such a weather system, in addition to the game itself has a very high demand (extremely broad map), the game server also has a very high demand, the calculation of such a complex weather system, must be supercomputer. Ordinary computer, it is absolutely impossible to complete such operations.

At this time, those players who deliberately piled up a little more firewood encountered the wind. The wind scattered the fire, scattered sparks ignited the hay around, a single spark can start a prairie fire, and then a forest fire broke out.

According to "Nu Wa" system statistics, a forest fire killed more than 150000 players. This is also the reason why the dew came from the last day. Otherwise, I'm afraid there will be more casualties. For the first time, players experience the power of "wind" in the game.

At this time, the "Nu Wa" system recorded a thick stroke in the "earth Chronicle" - the players were "a little frivolous when they were young" and caused a forest fire because they did not put out the fire in time, and more than 150000 players died in the forest fire.

Boom—— Just resurrected "young a little frivolous", suddenly sweating“ Nu Wa "system so announced the world, he killed 150000 players, this is good, these 150000 players do not hate him. He can't stay in this forest any longer!

It's just that there's a lot more to the players' troubles. The impact of the weather system is more than that.