Virtual life officially reopened three days after it stopped serving.

For all players, these three days of waiting is extremely painful, extremely intolerable. Three days is the time, all kinds of rumors about "virtual life" make all players unbearable. Players don't know what kind of changes Lin Feng's advertising will bring to "virtual life" this time instead of the traditional charging mode of online games and "players share advertising profits". You know, players are still full of feelings for "virtual life". After all, they spent more than half a month in the game, and together with other players, they built their own cities, which made the players have strong hometown feelings for the emerging "city".

Players do not hope that "virtual life" will be destroyed because of advertising, but also hope that "virtual life" can continue to operate. But if the landing game is really full of ads, it is undoubtedly a tragedy. No matter how much the players have feelings for the game, they can't accept the game with full screen ads.

For those "conspirators", within three days, they have tried every means to destroy the advertising marketing plan of "the second world". They also know that once Lin Feng's plan is successful, virtual life will create a precedent in the online game industry and firmly occupy the dominant position of this type of online games, Other online games of the same type can't be compared at all. What's more, it will bring a huge user base to the "second world". Once hundreds of millions of players in the world become the "second world" player base, it will be the most valuable wealth for Lin Feng's game Empire, and it will also make other game companies fear and panic.

Therefore, the conspirators have been trying to destroy it, but they have no idea what the result will be. All they can do is to see what the situation is when virtual life is released again after three days of service suspension!

It's still 9 a.m., but the players waiting for virtual life to open this time are no longer the millions of players who opened the service for the first time, but more than 30 million players from all over the world, sitting in front of the computer waiting for virtual life to open.

At 9 a.m., when virtual life opened, a new online player record of large-scale online games was born, with 30.11 million players! Within the next hour, that number soared to 34.12 million players.

34.12 million players online! This figure alone makes all the businesses that put advertising resources in virtual life satisfied. What's more, the total number of global players of virtual life is also surging. According to the official announcement of "second world", there are more than 300 million registered players in virtual life, and one in 20 people in the world have registered accounts of virtual life.

That's not a high number. During the three-day service suspension period, Lin Feng did not rest. Instead, he used his influence in the IT industry, Tencent, Netease, Baidu, and Google to help him promote "virtual life". In the Internet age, Lin Feng has Baidu, Tencent and other network resources, which is enough to make Lin Feng the king of network media. Of course, now in addition to Baidu Linfeng has absolute control, whether it is Tencent or "Google", Linfeng is only a small shareholder, only has certain rights and interests. If you want to obtain greater rights and interests, Linfeng must have more shares.

But at present, "Google" is no need to think about, now "Google" up and down to Lin Feng really a little "wolf" helpless.

Relying on the popularity of virtual life, Lin Feng's Baidu has gone abroad, officially launched Baidu English version, German version, Spanish version and other multi language versions, and began to provide search engine services for players all over the world. Although Baidu's global market share is only about 5%, far behind Google's 50.5% market share, a search engine that was originally confined to Chinese mainland suddenly appeared, and this trend is absolutely scary. In particular, its boss behind the scenes is Lin Feng, a young richest man in the world. Under the aura of the world's richest man, Lin Feng has a law that has not been broken so far - Lin Feng can turn the impossible into the possible!

Therefore, for Lin Feng, a Chinese who owns 5% of Google, Google is a little confused. If they had a choice, they would never sell 5% of the shares of "Google" to Lin Feng for a little money, which makes "Google" restless now. Therefore, it is almost a delusion for Lin Feng to increase his stake in Google.

In addition to "Google", it is Tencent. Lin Feng has been angry that Tencent's largest shareholder is South Africa's MIH group, which is unacceptable to Lin Feng. Think about the amazing profits Tencent makes every year. In the future, half of the people in China will own QQ numbers, and most of the profits they contribute to Tencent every year will fall into the hands of South Africans. This makes Lin Feng sad. Chinese people's money is so easily stolen by the MIH group in South Africa, which is absolutely not allowed. But now is not the time to talk about this, now the primary goal is to let the "virtual life" advertising marketing strategy fully started, on the track.

Putting aside these thoughts, Lin Feng, Wu Zhaopu and others pay close attention to the reaction of the players who have already logged into the game.

Hundreds of millions of players with a nervous heart login "virtual life". At the moment when the game started, they didn't know what virtual life would be like, but after logging in, they found that virtual life had hardly changed.

What's going on? Many players were stunned. According to the previous evaluation and prediction of various posts, "virtual life" should be full screen advertising, so as to satisfy the advertising manufacturers who have invested huge resources. But now, logging into the game is almost the same as leaving, which makes many players confused. However, when many players began to accept the task and continue to build their own city, they just found that there was a change. It's just that this kind of change changes in some details, inadvertently.

In the city, players have more leisure and entertainment options besides completing tasks. There are also many new stores on the streets, which are the advertising companies that put in resources. Players can open a store at will, and then there will be options such as buying the company's virtual goods, participating in prize guessing, or giving feedback.

Randomly click on a brand of virtual goods, there are a variety of goods of the brand, and each kind of goods has a price and brings different attributes to the player. As for prize guessing, it's what Lin Feng calls "players share advertising profits". They can get rewards through various interesting games or guessing puzzles, and each round of the game doesn't last long, just within the acceptable range of the players.

As for the feedback, it is the dissatisfaction box for the brand products. Once the players submit their opinions, "second world" will feed them back to the customer service department of the brand. The major manufacturers are very satisfied with this, so they can save a lot of money in collecting users' opinions. As for whether the "second world" charges them, Lin Feng is very generous and completely free of charge to these manufacturers. It's a little bit of welfare for many manufacturers.

After a few hours of browsing, many players suddenly calm down《 The advertisement of "virtual life" replaces the traditional charging mode of online games. Obviously, it is not like some posts. It will set up big billboards in the game and use all kinds of dazzling neon lights to attract players. On the contrary, "virtual life" makes it into a commercial pedestrian street, which makes players feel like shopping in the game.

Shopping in the game, if before, all players will never believe there will be such a day. However, when we see the commercial pedestrian street built in virtual life today, we all believe it. What's more wonderful is that this commercial pedestrian street really gives all players a feeling of shopping. And all of the goods, players as long as they have money can buy, can be used to wear or eat, or decorate the home, can also be used to send people. In short, in the game, directing the characters to go shopping at will, selecting a variety of goods, this feeling is really great.

And there is also a point, also let the player very satisfied. These commodities are the "second world" data transmitted by major brands according to their real commodities. The appearance and style of their pictures are absolutely real. Moreover, Lin Feng demands that their prices be the same as those in the real world. Lin Feng hopes that players can know the prices of various brands through virtual life, and enjoy the luxury items they dare to think about in real life.

Of course, in terms of monetary unit, although it uses "virtual currency", Lin Feng actually adopts the exchange rate of RMB. In virtual life, all the commodities are priced according to the RMB exchange rate. This belongs to Lin Feng's little YY. Although the US dollar is the world currency in the real world, there is no reason to use US dollars in the game. Why can't we use RMB.

I am a Chinese, so I have to use RMB. And not only do I use it, I want it all over the world—— Lin Feng's personal will dominates the "whole world" at this moment, making all virtual life players use the exchange rate of RMB.

Looking at the players in "virtual life", from the initial uneasiness, to confusion, to suddenly, and finally back to calm, Lin Feng and Wu Zhaopu and others can't help cheering.

"Cheers to the success of the advertising marketing strategy of virtual life - cheers!" Lin Feng holds his glass high.

"Cheers The crowd laughed.

Originally, there was quite a dispute about how to arrange the advertisements of these 238 companies. But in the end, Lin Feng suddenly remembered the scene of online games in which players ran to weapon stores and props stores to buy all kinds of weapons and props, so he had an idea and decided to gather these manufacturers' brands in virtual life and build it into a commercial street, so that players can walk in it and experience the feeling of shopping. At the same time, they can kill time and shop.

Lin Feng's idea of a commercial pedestrian street was approved by everyone as soon as it was put forward. Now it seems that the effect is excellent! Players not only spend a lot of time on the commercial pedestrian street, browsing a variety of goods, but also in order to be able to buy these goods, they begin to participate in various manufacturers' quiz games frequently. And these actions of the players, directly let the "second world" purse began to inflate.

You know, every time you click on the shops in these pedestrian streets, second world will get checks from various manufacturers. The more players order, the more money second world will get. Moreover, when Lin Feng signed a contract with the managers of many manufacturers, he added a temporary item. If the major manufacturers launch an online sales mode in the game, the "second world" can get 1% of the sales commission for a commodity.

At present, the Commission is very small and almost negligible. Once the players form a certain consumption concept in virtual life, the Commission profit will be a huge expense.

Shopping, shopping, prize guessing, shopping, prize guessing... Become the trend of all players on the first day after virtual life reopens. It has to be said that this time, Lin Feng once again made use of people's psychology and consumption psychology. Everyone likes beautiful things and likes shopping. The only difference is that some people have money and some don't. Those with money can enjoy the pleasure of shopping, while those without money can only enjoy it. But in "virtual life", all players can make money through various ways, and can buy goods that can't be reached in real life. Under this kind of stimulation, players can't stop.

Damn it, how could it be—— Witnessing this situation, those "conspirators" are green with anger. They didn't expect that Lin Feng would promote commercial pedestrian street in the game, and then divide the advertising into two parts, so as to save space to the greatest extent and prevent players from feeling the overwhelming neon signs of advertising as soon as they enter the game. If so, players will instinctively resist, instinctively reject.

But now, players only click to show the advertising window, and the pictures are very elegant, not dazzling, which makes players very satisfied from the sensory point of view. Of course, this effect is also due to Lin Feng's adoption of advertising traffic billing. Therefore, the major manufacturers will allow this form of advertising, not like TV, newspapers and magazines full page advertising, and not if the most prominent place.

Watching the players finally accept Lin Feng's advertising marketing strategy, "conspirators" know that they failed this time. Although the defeat was not reconciled, it was reasonable. Because it's all in Lin Feng's rules of the game《 Everything in virtual life is all Lin Feng has the final say. They want to challenge Lin Feng under the rules of the game. Moreover, they also revealed their whereabouts.

Kevin Mitnick, holding a data sheet, is waiting for Lin Feng in the network security department of "second world". In the whole "second world", only he can let Lin Feng come in person, not he can see Lin Feng. Because his identity is too sensitive to be seen for the time being!

But this time, he really got a lot( To be continued, if you want to know the future, please log in www.qidian.com , more chapters, support authors, support legitimate reading!)