Killing night: endless conquest

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a brand new game "competition" will be launched soon.

There are four continents in the competition: Jiuzhou in the East, magic in the west, death in the south, ice and snow in the north and some small islands.

There are human race, barbarian race and demon race in Jiuzhou.

Terran: all values are the most average, the only feature is high savvy.

Barbarians: numerical value emphasizes power, but intelligence is low, root bone is generally high, and natural skill - rampage.

Demon clan: the data changes according to the type, and the natural skill is magic.

There are elves, Terrans and orcs on the magic continent.

Elves: they are good at bows, arrows and magic. They have natural skills, such as eagle eye and magic quick launch.

Orc: the data changes according to the race, and the natural skill is crazy.

There are demons, undead and ghosts in the south.

Demons: Magic based races, except for a few, are born with the skill of transformation.

Undead: fragile constitution, shallow wisdom, weak strength, can be said to be good for nothing, but it has unlimited possibilities of evolution, natural skills - swallowing evolution.

Guizu: lost the body, only by the existence of the soul, natural skills - body.

There are Snow Demon, ice giant and snow dragon on the ice and snow continent.

Snow Demon: the goblin born in the ice and snow is born to be the caster of the ice system. Its natural skill is called by the wind and snow.

Ice giant: strong power, amazing physique, the adult ice giant even the dragon will not want to provoke, natural skills - Titan's power.

Blizzard Dragon: one of the branches of the dragon clan. It has strong strength and physique, and is immune to most magic. It is a natural skill - dragon breath.

All characters in the competition will be at level 0 as soon as they come out, and will be automatically upgraded to level 1 after they have completed their professional certification.

The character's level 1-10 is trainee, level 11-20 is skilled, level 21-30 is elite, level 31-40 is top, level 41-50 is Lord, level 61-70 is king, level 71-80 is emperor, level 81-90 is emperor, level 91-100 is God.

Every time a character reaches level 10, he needs to take on an advanced task. Otherwise, the level will not rise, and the attributes of his whole body will be doubled every time he reaches level 10.

The experience required for upgrading in the competition will vary with race. The experience of the next level will be added to the experience of the next level.

The initial experience of Terran is 25, that of barbarian is 50, that of demon is 75, that of spirit is 75, that of ORC is 50, that of demon is 100, that of undead is 150, that of ghost is 100, that of Snow Demon is 175, that of ice giant is 200 and that of snow dragon is 300.

For example: a Terran needs 25 points for one liter of 2, 50 points for two liters of 3, and 100 points for three liters of 4.

When upgrading, the reward points given will vary with race and upgrade method. Each upgrade will have a maximum of 10 points and a minimum of 1 point.

Only the most basic skills are provided in the competition, and other skills need to be created by themselves.

Skill grade: F, e, D, C, B, a, AA, s, SS, Z.

Skills above a level are single skills and can not be repeated. Skills above s level are called legend skills, which are divided into rumor, epic and myth.

All the demons in the competition have a level of 1 at the beginning. They will constantly fight each other to gain strength. In the competition, the demons will refresh every 5 minutes. The only way for the new demons to survive is to win the previous ones.

When a level 10 demon wants to advance, it must kill a demon with the same level, otherwise the level will not increase.

After the player's death, the level will automatically return to level 1. After the player's death, the items below the elite level will not be retained, and only the money will be retained. When the player's death is below the emperor level, only the money will be retained, and no items will be retained. After 10 times of death, the character will be deleted automatically.

The attributes of competition are: strength, physique, wisdom, agility, charm, savvy and bone.

Power: every 10 points of power is converted into 1 point of attack power.

Constitution: every 1 point of constitution can be converted into 5 points of life.

Wisdom: every 5 points of wisdom can be converted into 1 point of magic attack and 1 point of magic defense, and every 1 point of wisdom can be converted into 3 points of magic.

Agility: every 20 points of agility can be converted into 1 point of movement speed, and every 10 points of agility can be converted into 1 point of avoidance.

Glamour: every 20 points of glamour can be transferred to 1 point of luck, which will not be doubled in advance.

Savvy and rootbone: it's related to the speed of practicing, the internal skill of savvy and the external skill of rootbone. The bonus points obtained after upgrading can't be added to savvy and rootbone. At the same time, savvy and rootbone won't increase with the upgrading.When re creating characters, there is no upper limit for attributes, and the lowest limit is negative 50.

Pets in competition can only be obtained after probation, while the upper limit of pets in elite will be 2 spaces, 3 spaces for lords, and so on.

All pets are divided into three types: auxiliary, aggressive and special.

Strength of pets: infancy, growth, adulthood, maturity.

Infancy: the pet has no fighting ability and any skills at this time. Everything depends on the owner.

Growth period: the period of the fastest growth of ability, but also the period of distinguishing characteristics.

Adulthood: the ability to grow slowly, but this period is the fastest time to learn skills.

Complete period: ability will not grow, skill learning will come to an end.

All pets can be reborn or reincarnated after death. The reincarnated pet has a certain chance to retain a skill or attribute, but the loyalty of reincarnated pet will start from 50.

Loyalty is related to whether the pet will obey the owner's orders. When the loyalty is less than 60, the pet will sometimes act on its own. When the loyalty is less than 40, the pet will have a certain chance to escape, and the escaped pet will become a demon and cannot be caught.

There are two ways to get pets.

1 buy from a store, but cannot determine race or rank.

2. Purchase and domesticate catching equipment.

The former loyalty starts from 80 and the latter from 60.

The grade of pet is: human, prefecture and heaven. Each grade is divided into three stages. The highest grade of human is the first grade of the group, and the highest grade of prefecture is the emperor and heaven, and the highest grade is the God.

Pet level: 1-10 for newborn, 11-20 for adult, 21-30 for excellent, 31-40 for elite, 41-50 for group leader, 51-60 for king, 61-70 for emperor, 71-90 for emperor, 91-100 above for God.

After the pet reaches the highest level, it can be reincarnated. The reincarnated pet can choose to retain half of a skill or attribute point. After reincarnation, the pet will be automatically upgraded. The loyalty of the reincarnated pet starts from 100 after hatching.

The beast is the only creature that can't be captured. When the pet reaches the God level, it can challenge the beast. As long as the challenge is successful, the pet will become a new beast.

A riding creature is not a pet, but it can only have one. It can't be repeated or upgraded. If you catch one, the previous one will disappear automatically.

There is an evil value and a moral value in the competition. If the evil value is as high as 60, gangs can be founded. If the moral value is as high as 80, gangs can be founded.

Killing players will not change the evil value and moral value. The addition and subtraction of evil value and moral value are obtained or deducted through the task.

When the evil value reaches 60 or 80, a bounty hunter will come to hunt your head. After death, the evil value and moral value will automatically return to zero.

In the competition, the names of all players are not rigidly defined, so when you make friends, the names you use are different every time and will not change.