-1 General Happenings

Prologue

Kyle Adley, the MC. Has a mother, a dead father, and a dead friend. Studies computer engineering and is a lazy genius, with no friends and a difficulty to change his facial expression. His reaction to unusual things is as unusual as the unusual things that happen to him, he relates his abnormal reaction to seeing too much anime and reading too many web novels.

Sixth is the omnipotent being that transported Kyle to another world. He almost always has a mocking or smug smile on his face, but it changes when he's alone to a gloomy expression. Sixth has some sort of purpose that required him to summon many different beings to other worlds many times, yet his aims are unclear.

Red Stone is a town that seems to be at the edge of a kingdom. It has many civilians, but its infrastructure is closer to that of a village than that of a town, to the point nobles and literate people wouldn't want to come to this place. It seems to have a heavy focus on mining the mountains that surround the city and producing grains. The lord of this town is a Magus, Lord Baron Angus of Red Stone.

Kyle used to be a sedentary person, but his body was recovered to peak health when he was transported, so his body would adapt to the new structure it should have in this world.

Sixth followed Kyle to this world, which he seems to know nothing about. He denied helping Kyle, which angered him.

The social structure seems to be mainly feudal, Kids work as adults would, however, the living conditions seem to be better than on feudal Europe.

Kyle was confused with a scholar and thus discovered there was a need for a scribe in the Baron's household. The job seems to be mainly copying tomes, so he decided to apply.

Kyle is brought to meet Baron Angus. Angus suspects that Kyle might be a fugitive slave or the bastard son of a noble since he has no surname, but Kyle manages to bullshit his way through that and convinces Baron Angus to hire him.

Aqua, Mil Aqua, and Anti Mil aqua are the weight measures for this world.

Kyle possesses a Yellow Magus soul, which enables him to become an Initiate Magus in his lifetime.

Kyle seems to be psychologically affected by the transmigration and feels lonely in the new world. Sixth seems somewhat empathetic by Kyle's loneliness.

Enki is the head of Baron Angus' guard. There isn't much more information aside from that.

Kyle is currently on the Eastern Argent Kingdom that neighbors the Western Argent Kingdom, that were separated by a civil war centuries ago. He's inside the Golden State Duchy, in the Red Stone Barony that is ruled by Baron Angus.

Kyle learned about the kingdom's history and general geography through one hour of tedious study, before he discovered he's too lazy to study using books.

There are ten grades of Magus souls: Red, Orange, Yellow, Green, Blue, Indigo, Violet, Silver, Gold, and White.

Each soul above Orange represents a maximum threshold for Magic practice, that threshold cannot be broken.

Magic Circles are the basis of casting spells, and they are used to record the non-memorized spells of Magi.

There are three categories of non-orthodox magic: Foreign Arts, Strange Arts and Dark Arts.

Foreign Arts and Strange Arts depend on the Core.

Dark Arts are considered evil but can be practiced by anyone. They are incredibly OP and dangerous as well.

Copy Magic is stupidly high-level for unknown reasons.

Mana Essence dictates the level of a spellcaster.

A Core is an actual muscle that vibrates to generate mana essence and restore mana.

Kyle thinks his younger mother is hot.

Sixth feels a little empathy for Kyle, although he doesn't know why.

PS: Shota Kyle is cute.

The Polar Dread Core ritual spell creates a second Dread Core in the Dread Lord's body that can be used to channel and exchange Necrotic Energy for Mana and vice-versa.

The Crystal Fiber Flower is the main ingredient for the Polar Dread Cores spell.

Kyle was challenged by Sixth's brothers to kill five people with cheat abilities. If Kyle completes the challenge, he will be granted one wish without restraints. The five other challengers only need to kill him and will get their wishes granted; their identity is unknown.

Kyle has the ability to negate plot-armor.

Kyle thinks punching a rock is a promising idea.

Not being covered in shit means you aren't a peasant.

Kyle's battle skills rely a lot on not wanting to die and instinctual reactions… As of now.

Gestures are necessary for casting magic.

Vortexes appear when casting magic, they won't be described usually since it is really boring to do so and it will free a lot of space.

Ghouls look like humans, but paler. Their blood becomes gray mist and their flesh becomes black, they retain intelligence but not their memories or personality. Natural abilities or dispositions still remain, such as a habit or compulsive behavior, the talent for creativity and technical knowledge. Their personality recovers over time, while their memories are forever lost.

Albert used to be the leader of a small bandit group and was killed by Kyle becoming his first ghoul warrior. Kyle thinks he's stupid since he called Kyle a noble, however, Albert knew he wasn't but deduced he may have been a peddler because of his bags. He knew it would be impossible for a Peasant to simply walk away from their birthplace without any reason. His behavior became stoic and formal after becoming a ghoul, always referring to Kyle as Lord Knight.

Kyle doesn't feel too bad when killing people but does feel bad about not feeling bad.

Raise-type necromancy spells don't need to be cast multiple times; a single cast can raise as many undead as possible by the current maximum capacity. Since the Necrotic Energy acts as a beacon for another type of higher form of energy to act upon the corpses.

A first level Necromancer can learn five first-level Spells.

Normal Undeads can be converted into cores and be stored inside the caster's body.

PS: Bandits aren't XP nor trash mobs, they are human beings and should be slain as such, NPCs also have feelings.

Sixth's brothers were once mortals but ascended afterward.

Sixth's first brother created a unified timeline among many realities, that made it possible for a linear ascension, making Sixth the youngest seventh brother.

Kyle got used to Sixth's antics after one year with him. He's not as easily angered as before.

Kyle believes that people can accept him even if he is a necromancer, as long as he doesn't act rampant and crazily like most Dread Lords.

Kyle nicknamed his necromancer self Vrygewig. He presented himself as a friendly neighborhood necromancer. Even though no one in this world knows what a neighborhood is or would understand the reference.

PS: For some reason, even though I depict Albert as stoic and fearsome, I can't help but see him as a cute big uncle… I may just be weird though.

Artmer of Black Gold is the grandson of the chairman of the Bosta Merchant Guild, and the son of the most likely successor to the position.

The Bosta Merchant Guild is one of the four biggest Merchant Guilds in the Easter Argent Kingdom. It deals mainly with Large-scale trading of mineral, which is it's strong point when compared to the other three guilds, while also having a moderate influence on the Kingdom's black-market trading, although not specialized in it. Because of it's influence in the black Market, it has an uneasy relationship with another big guild who is preeminent in the black market, the Pica Merchant Guild.

Artmer wants to have a good relationship with Kyle, on the account of him being a reasonable Necromancer, which is rare. As well as him mistaking him for a bastard son of a noble, which heightens his status beyond that of a commoner, as Artmer has prejudice against peasants. (As is common with all nobles and big merchants.)

Kyle learned how to speak in a roundabout way like politicians and merchants while in Lord Angus' Manor, although he's not proficient in it.

Kyle decides to escort Artmer to Golden Estate City, at the heart of the Duchy.

Ghouls can regenerate by eating flesh and can passively regenerate Necrotic Energy while battling.

Magic Circles work like computer programs. They must be written and executed in a specific way to achieve a certain result. Which is why casting a spell as a Magus requires knowledge of the theory behind the spell, accurate control of mana and knowledge of the activation method of the spell.

The Dread Core is essentially the Cold core, and it does not vibrate and is unable to generate mana. But it can transfer energy to the Hot Core which will transform it into mana.

Every breakthrough as a Magus will be aided by the Dread Core, so the Dread Lord level as a Magus will always be the same as his level as a Dread Lord.

A Magus can learn twenty spells each level, that can be activated through normal casting. In later levels, they can learn double that amount for spells one level below their own, and there is no restriction on quantity for spells two levels below their own.

PS: Magic powers aren't gained by staying a virgin for thirty years unless that is caused by a specific training method.

Slavery is legal, but native slaves are treated better than foreign slaves earned through war, which have no rights. Criminals and people with debts on the tax are the most common type of slaves, while many peasant slaves are induced into slavery by Lords that wish to sell them. The most expensive and harder to find are the Noble slaves, which are usually from war efforts. While noble slaves are treated well, they are only treated as such when their kingdom still exists. Nobles from defeated kingdoms are bound to become slaves, while the Magi are usually contracted as slaves using a magic contract and treated fairly well. Aristocratic Nobles are almost always treated as glorified pets, and lose all their rights as a human, being reduced to lower than peasant status.

A thousand people for a single magus is an estimative using the lowest level of magus with no special attribute, element or external aid. In reality, most Magi are able to even kill ten thousand peasants before dying, with enough resources they may even be able to kill hundreds of thousands on their own. However, that depends on the capability of the Magus and the enemy's equipment or possibly enhanced strength, the numbers vary a lot.

Kyle got older. He was 20 before and is now 21.

While Cold spell's characteristics are to afflict their enemies with cold whilst damaging them, different uses of spells, combining elements or even especially inventive spells that are particular to a family might have other effects be more preeminent. One ice spell might have a greatly enhanced hardness while virtually no cold at all, while another one might combine with an illusion spell to produce an invisible ice spear.

Doom Lords, Dread Lords, and Demon Lords are the three kinds of Dark Arts practitioners, while each of them may or may not be Magi as well. The more kinds of Magic Arts they practice in that direction, the more mana they have naturally. A Doom Magus would have five times more mana than an ordinary Magus of their own level.

There is virtually no difference between a second level Martial Artist and a first level one, while a third level Martial Artist is as Strong as a First level Magus. Using that logic, in normal circumstances a Martial Artist Grows in power every three levels, while equipment can change that. A well-equipped fifth level Martial Artist can be as Strong as a Third level Magus.

Some soldiers can be trained to be Death-sworn. They are valuable warriors that will do literally anything their master tells. The training for one starts from childhood, and few experts can train them, while they can hardly grow much and are expensive because of that. But their abilities aren't much different than undead when it comes to having no fear of death and they also have high resistance to pain.

A spell can be cast more than once with a single casting, but consumes mana accordingly. The body of a magician also has a limit to how much it can cast without being burdened, it is common for a magician to be able to cast ten spells of it's own level at once. The same applies to Martial Artist, where they can pour different amounts of mana into attack and defense, but their bodies will be more burdened with more power. A martial artist can usually pour one quarter of his power without being burdened.

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The amount of mana that can be controlled without harm depends on one's ability to control mana, so it isn't impossible for someone to pour all of their mana at once, only extremely difficult.

Killing another noble is a grave offence to another's family and is a righteous cause for war. If a war is allowed by the King or someone appointed by him, the loser either has to pay reparations or lose their territory to the winner.

It is common for Ghouls to lose all of their memories after being created, while in some rare cases, they might remember pieces of their memory and eventually even recover all of their memories. However, such happening is rare. Albert is considered the leader among the ghouls exactly because of his memories of his past life, although Kyle doesn't know.

Ghouls and special undead may be resurrected if killed, but doing so isn't easy, and usually not worth it.

The ghouls, and Albert especially, think of Kyle as a Father and Lord, who granted them eternal life. Ghouls are, after all, not mindless idiots who only follow orders. They also have their five senses, even pain. Although their bodies' constitution changed, and their sense of pain doesn't affect their mentality. It isn't rare for ghouls to truly be grateful to their masters, since a life as a ghoul is as good as a new, eternal life.

Magic weapons can replicate spells, but the output of the spell depends on the wielder who uses it, unless it is powered by an external source. If a weapon replicates a fourth level spell, but is wielded by a first level person, it will only have the power of peak first level, or second level.

Kyle tries to make his undead have convictions, since he believes someone with convictions fights better than a mindless murderer. He especially quoted the chant Albert used, "Glory, Majesty, Unity, Hail!" from a metal band of earth.