Chapter 12

Name:Fatal Shot Author:Shi Yao
There are many kinds of damage effects in war chronicle, among which "serious injury" and "weakness" are the most common States encountered by players.

[seriously injured] - when the HP is lower than 5%, the character will be seriously injured. The life index has dropped to a very low level, and the action has become extremely difficult. Not to mention fighting, you may not even have the strength to touch blood tonic and add blood.

In addition, when the health value is lower than 15%, there will be a weak state, which is a negative state similar to serious injury, but to a lesser extent.

The wind dropped the gun and directly reaped more than 95% of the life of the heavy machine gunman, which put him into a "serious injury" state. Because of the impact of the bullet, the body of the machine gunner fell back directly.

And it happened that when he fell to the ground, his hands were still clenched on the "fire snake" heavy machine gun, so he turned the direction of the barrel a small angle.

Then, unfortunately, several bullets hit the gray armor soldier who was hiding behind a mound and ready to take blood tonic on his body.

“-245!”

“-214!”

“-199!”

“-203!”

“-235!”

A series of damage values burst out from the top of the gray armor soldier's head, and the impact of a bullet knocked the blood tonic he touched in his hand to the ground.

"What are you doing?"

The grey armour soldier was stunned by the attack behind him. He shouted after the machine gunner's bullet.

It must be mentioned here that there is no setting of ignoring the attack of members of the same team after forming a team, nor such settings as "peace mode" and "PK mode".

As a matter of fact, we can attack each other under any circumstances in the war. Only after forming a team, the attack between members of the same team is regarded as "accidental injury", and the damage will be reduced to only one third.

The position of the grey armor soldier from the machine gunner is no more than 200 meters. Within this range, the damage of the machine gunner is not attenuated by any distance.

Therefore, even if only one third of the damage is very high, it can destroy almost 1000 HP of grey armor soldiers at once.

This setting of "accidental injury" undoubtedly enhances the authenticity of the game and greatly increases the difficulty of the game.

Because in this way, in the "war Chronicle", it is impossible to easily use the crowd tactics to push down the advanced boss like in ordinary online games.

Because if there are too many people playing the boss, it is likely to appear that when the soldiers pull the monster in front, they are not killed by the boss, but are killed by the range attack of the control division and gunmen behind them.

After feeling that he was "accidentally injured", the grey armor soldier turned back dissatisfied, and then he was stunned by what he saw.

The machine gunner known as "old fire" fell to the ground with panic in his eyes, and the heavily armored soldier was hurriedly holding his shield to block him.

However, an armour piercing bullet had advanced one step, flew over the edge of the shield with great accuracy and hit the machine gunner's head!

"Bang!"

-145!

Although it's just a white ordinary damage, it's enough to take away the last point of life of the machine gunner!

Seeing that his companion was turned into white light by seconds, the heavy armor soldier's face was also stunned.

The machine gunner needs enough vision and space to shoot, so it is obviously impossible for him to stand in front of the machine gunner, but standing on the side of his companion with a shield.

Because he knew there was only one person on the other side and was suppressed by the heavy fire of machine guns, he didn't worry about what would happen in his heart.

But I didn't expect that the sniper dared to fight back in this case, and broke his companion's head defense with only one shot, beating his companion into "serious injury".

When he reacted and wanted to rush up with a shield, it was too late.

"And what grade of gun is he using? The destructive power is so strong? One shot broke the old fire's excellent protective face shield!"

Heavy armour soldiers are puzzled by this problem, but they are very satisfied with the effect of new bullets in M110 magazine.

[double armor piercing projectile (Class D ammunition)]

"Increase attack power by 5%. The attack causes two damage effects. The first attack has a strong destructive effect on the defense below level D."

This kind of bullet is actually similar to the structure of large bullet sleeve and small bullet. When the large bullet hits, it will produce an extremely destructive explosion effect, while the small bullet can cause secondary damage.

Because the first explosion destroys the defense of the shot part, there will be higher weakness damage in the second damage value. The principle is a bit similar to the effect caused by two bullets hitting the same part before the wind falls.

This is also why, before the machine gunner's head, there will be two damage values, one white and one yellow.

This kind of bullet is also made by the wind, and the cost is as high as 80 credit points.

The price is expensive, but the effect is also very good, because this double armor piercing projectile has a great chance to directly destroy the equipment with "defense coefficient" below level D.

Defense coefficient, attack coefficient, material coefficient

These are the special indexes set in the war chronicle, which have a great impact on the player's attack and defense.

The higher the attack coefficient, the easier it is to destroy the opponent's defense. If the gap between the two is large, you can even ignore the defense and directly penetrate. You can also shoot weak point damage or even fatal damage across the equipment.

In addition, the difference between attack coefficient and defense coefficient will also affect the damage value.

When the difference between attack coefficient and defense coefficient is a large level, the damage will be reduced by half; When the difference is two levels, the damage will be reduced by 90%, while when the difference reaches three levels, the characteristic of "not breaking the defense" will appear.

However, the attack coefficient of sniper gun is generally very high. When hitting players, it is almost impossible to encounter the situation of "not breaking the defense".

The attack coefficient of M110 in the wind has reached "D +". Compared with the current defense coefficients of D and E, the damage effect is very significant.

Coupled with the probability and armor breaking characteristics of "double armor piercing projectile", the general equipment with defense below level C can't bear his shots at all.

"Shit, this boy can knock off the old fire's shield with one shot. Isn't it possible to knock off my armor with one shot!"

The heavily armored soldier also figured out the reason and knew that the attack coefficient of the wind falling sniper gun was very amazing or used special bullets. He immediately drew himself behind the shield and did not show up at all.

His armor, most of the defense coefficients are only D and D +, and even his shoes are only e +, which is obviously not safe enough.

Although the heavy armor soldiers restrain the gunmen, they will reverse their advantage when they can't stop the gunmen's destruction at all. Because the slow heavy armor soldiers will undoubtedly become the best target of sniper kite flying tactics.

However, the wind is falling, and now there is no time to kite this heavy armored soldier.

Because at this time, another heavy armor warrior with level 47 has reached the attack range of less than 300 meters from the wind with three energy control divisions.

Two light cyan blades, a burning fireball, and three crystal clear ice arrows... Have flown towards the bushes where the wind falls!