Chapter 26 - 26: Year 2102 to Year 2103

[A/N: Next chapter will probably be a decade skip, haven't decided yet]

Another month passed before I finally leveled up to level 11 and I noticed that my level requirements seemed to have doubled, making it even harder to level up.

But, let's move on to what I obtained from this level.

For plants, I got a few alchemical ingredients that I remember from being from another game made by Bethesda, the Elder Scrolls Franchise.

The ingredients I got were: Bleeding Crown, Blisterwort, Blue Mountain Flower, Canis Root, and Juniper Berries.

With Bleeding Crown I could make potions that had the following effects: Fire Vulnerability, Poison Vulnerability, and Resistance to Magic.

For Blisterwort I could make potions that could Damage a person's stamina, make the consumer go frenzied, help speed their recovery, or steady their hands.

The Blue Mountain Flower could restore a person's health at a visible rate as well as make them healthier for a while and if I remember correctly, hurt someone's magic regeneration.

Canis Root can also hurt someone's Stamina, just like Blisterwort, paralyze the consumer, steady their hands, and improve their vision.

And finally, Juniper Berries had the following alchemic effects: Fire Vulnerability, Improve vision, increase recovery rate, and damage a person's stamina regeneration.

Of course, we do not want the complete effects of these Alchemic Ingredients to happen to someone at once so they will have to learn what parts of the plants contain these effects and separate the effects to make a potion with a specific effect from one of the plants.

And an added bonus is that if they combine two of the same components from two separate alchemic ingredients, they will be able to enhance the effects of a potion even further.

For example, if we combined the damage stamina effects of both Canis Root and Blisterwort then the potion that is resulted from the combination of both ingredients will be much stronger than a normal potion made from just one of the ingredients.

But the price of a million energy to create a Druid Pact with someone is a steep price, luckily I have been storing up Energy.

So, I made a pack with all 17 of my Rangers.

I used to only have 10 Rangers but the rangers have grown to become 17 members.

I allowed the Rangers still in Vegas to recruit worthy apprentices and teach them their trade which they have had a little over 2 years' worth of experience to teach.

Speaking of the Rangers in Vegas they have done quite a bit of work in Vegas.

Crime has dropped down so much that it's no longer done in broad daylight in fear that a Ranger was nearby.

Raiders and robbers were still plentiful in Vegas but now they mostly lurked in the dark, making many people's lives much easier.

...

Another year passed by and it was now 2103 and approaching 2104, not much has happened this year but the colonies founded by the Rangers: Elijah, Vale, and Chris have grown quite a bit with each colony having around a dozen or more residents who follow the code of the rangers and follow my teaching that I give them once in a while.

Included in the Ranger Code is that the Rangers and even my residents could in fact use advanced technology as long as the said person using the technology is either trained or monitored by someone.

I wanted to mix both Technology and Plantlife, balance, and harmony between Life and Technology.

Plus I would prefer that my residents actually know what they were doing with technology instead of randomly clicking buŧŧons.

I don't want to start a second Nuclear Holocaust after all.

I also taught them all I knew on history before the war, with the help of some of the old-timers of course.

I had them observe and analyze why events like wars or the creation of democracy happened and the pros and cons of these events.

I taught them that all people are equal and should not be judged by their appearance or their past but instead should learn about them and their beliefs.

Everybody is different and no one can say otherwise.

Everyone has their own personality, feelings, and beliefs so no one should be discriminated against just because of what has happened to them or how they look.

A month or two later we finally had our first resident Ghouls in the colonies!

I even found that through some of my blessings, I could actually heal these Ghouls back to their previous selves and I plan on making a recovery program to do such, but for now, I will just continue to observe, teach, and learn.