Chapter 2 - Two - Going over inventory

Once all of the packs of seeds were gathered and placed within the crumbled building I then ordered the Spore Carriers to begin carefully scavenging for recourses, items, and equipment from the area.

We managed to find these Dried Seeds: Corn, Potatoes, Pumpkins, Watermelons, Wheat, and Carrot seeds.

Then I switched my view back to Vault 22.

Once I was back at the vault I went back over everything and found that the plant life of the vault has only spread to the 5th floor and hasn't had the time to expand upward, leaving most of the vault clean, making it much easier to search.

Using my spore carriers I completely searched the vault.

After a few hours of searching the vault, I found the following: 18x Stimpacks, 6x 10mm Pistols, 80x 10mm Bullets, 1x Hunting Rifle with 50x .308 rounds of ammunition, 18x Vault 22 Jumpsuits, 4x Pip-boy 3000's, a small amount of pre-war food that's long since become stale, some bottles of purified water, 23x Functioning Terminals, 7x Non-functioning Terminals, and the Overseer's Terminal.

Sadly I cannot even access the Terminals due to how clumsy the Spore Carriers are, although I can control them and they have human(ish) bodies does not mean I have complete control over their bodies, plus their bodies have become much more like beasts so it's very difficult to even control their fingers, perhaps in time I will be able to but for now, I am not able to open the terminals.

Then once I stored all the Pip-boys, weapons, clothing, food, and ammunition into an empty room which has been transformed into a storage room, I guided the Spore Carriers to the vault's door.

Luckily I could also see through the eyes of the Spore Carriers allowing me to see and explore outside the colonies through the use of the Spore Carriers.

And from experimenting I found that this actually helped me when I am controlling them since I could actually see through their eyes.

Once the Spore Carriers reached the entrance which was devoid of the plant life that would cover the entrance once New Vegas's story began, I had them carefully exit the opened Vault.

Looking outside through the eyes of the Spore Creatures I found a long stretch of desert before me with a rode far in the distance that both led to Vegas and to the north(Well I think anyway, it's north in-game).

[A/N: Also the world is much bigger to make it more realistic]

[A/N: And since the world is bigger, I want to add more facilities to Big MT, so give me some suggestions and facilities names!]

Looking at the road that was so far away I couldn't help but think, 'Well, I guess New Vegas isn't as small here as the game...'

[+0.5 Energy]

[+0.5 Energy]

Every 10 Seconds those two notifications would appear before me as the two Spore Carriers stood in the light.

I was also gaining Energy from the other colonies since they were located outside and could actively absorb the sunlight.

Looking up to the sky I found that there were still a few hours of daylight left, so I had the Spore Carriers stay outside and soak up the sunlight while I waited for the sun to go down.

But as I waited I decided to read through the descriptions of my skills which I found out I could do after focusing my gaze on my skills.

I then began to read through the descriptions of a few of my abilities.

--

[Spore Control and Infection

--

[Plant Creation and Control

Description: Allows the user to begin creating plant life at the cost of energy and water. The user can currently only make Grass, Vines, Flowers, and Spore Plants at the cost of Energy. The user can also control and influence any Plant Life through the use of Energy and Beauveria Mordicana Spores]

--

[Food and Water Creation

Description: Allows the user the ability to create Food and Water.

Water Creation Cost: 100 Energy per Gallon of Water

Food Creation Energy Cost: Varies

Food: 20 Energy per Vine Fruit]

[Energy Absorption

Description: Allows the user to absorb Energy, Sources vary the amount of energy gained]

--

[Enhanced Growth

Description: Allows the user to increase the speed of growth of plants at the cost of Energy]

--

[Bless and Curse

Description: Allows the user to Bless and Curse a creature at the cost of Energy

Blessings: [Bark Skin](100 Energy), [Solar Powered](100 Energy), [Nature's Child](100 Energy), [Heal Wounds](50+ Energy), [Regeneration](50+ Energy), [Regrowth](50+ Energy), [Fertility](50 Energy)

--

Reading over all of my abilities(skills = Abilities and vice versa), I had to say I was quite surprised!

Especially the [Bless and Curse] ability!

It looked like I could bless people with the Perks from the game!

Calming myself down I had an idea.

I needed a large amount of Energy just to use most of my Abilities and the best and easiest Energy accessible to me is, of course, Sunlight!

So, I had an idea, I couldn't use my Spore Carriers because I would be using them for other things, so instead, I decided to use my new abilities to start growing plants outside the vault, at its entrance!

Sure this is somewhat dangerous since Green doesn't blend well with a dessert, but luckily for me I already have my protectors!

Plus, with how early it is in Fallout's history I won't have to worry about any Major Powers stopping me from my expansion.

And it's better if I start expanding out now since I would be a sitting duck if they got past the Vault's entrance.

I do not know If I would die if I lost my Main Colony and I certainly did not want to find out.

So I got to work.

First I had the two Spore Carriers outside the vault door dig a hole on the ground.

Then I started thinking about using my ability and it worked!

[-100 Energy]

Once that message appeared I watched as small drops of water began to materialize above the hole before dropping!

Within a minute the hole was filled with a Gallon of water!

Before the water could start evaporating or being absorbed by the dirt, I used another skill!

[-10 Energy]

Before long a green blanket of grass covered a small part of the ground before the vault's entrance.

Luckily for me, grass absorbs sunlight so I already started getting Energy, although a small quantity.

[+0.01] Energy every 10 seconds from all of this grass...

Luckily I was earning energy not only from this colony but the two other colonies as well!

So I had around 100 more Energy to use, but I needed a little bit more if I wanted to make more Grass.

Well, it looks like I will have to wait until tomorrow, looking to the distance I could see the sun disappearing from the horizon as darkness took its place.