"It should be around here, right?"

Sauron's figure slowly fell from the sky, he stared at the barren Gobi in front of him, and murmured: "I remember that the battle of the golems broke out in this area, when those golems and puppets ran wild, it began to spread to others. place."

"what?"

"There are traces left by someone! The number seems to be quite large! It seems to be a team of adventurers!"

"Follow [Holy Job]!"

As the god who controls the mission of tracking the priesthood, Sauron found the traces left on the ground at a glance.

It has been more than a day since this trace was left. The sandstorm buried most of the things, and even a legendary ranger may not be able to get much information. But all of this was not a problem for Sauron, who had the job of tracking priests. He could even judge the number of teams and the professional characteristics of some of them based on the traces that were almost buried in sand and dust.

"There are sixteen people in total!"

"Looking at the depth of the footprints left, the weight is probably more than 500 pounds. Judging from the size of the footprints, the target should be a small and medium-sized creature, and it should be a relatively tall human being. It is impossible for humans to leave such a heavy one. Footprints, if it wasn't for the fact that he was carrying a lot of luggage, this should have been a good tank warrior."

With such a high daily load, Sauron estimated that he was at least a high-level warrior.

"These traces are so shallow!?"

As the tracking priesthood was activated, Sauron also saw some smaller traces, and murmured: "It's not like the halflings left, their footsteps can't be so light."

"It seems to be a monk?"

"Looks like a team from the East!"

Not bad.

Lots of people.

from the eastern countries.

According to the information left by these traces, the things in Sauron's memory gradually began to match, and he opened the ability to track the priesthood. Find the direction the group is heading in a way similar to going back in time.

Tracing priesthoods can go backwards based on trails, retracing the trails they left behind.

Even though most of the traces had been buried by the wind and sand, Sauron easily caught up with them.

three hours later.

A dark passage appeared in Sauron's line of sight. There were very obvious traces of excavation, and there were one or two torches stuck on the wall.

"Looks like they've gone in."

Sauron thought that this would not stop, and his figure instantly disappeared into the shadows. Then proceed further down the channel.

Broken stone pillar.

Weathered walls.

Even though it has been buried for thousands of years, the buildings of the Arcane Empire have not been completely damaged. Sauron has found some traces of battle, and it seems that the team has encountered a little trouble.

"this is?!!!"

Sauron bent down and picked up a piece of carapace from the ground, surrounded by some severed limbs, the size of which was about the size of an adult's arm, with strange patterns on the surface. It looks like a natural magic pattern. It is almost impossible for such limbs to appear on ordinary creatures. In Sauron's memory, it seems that only a few hit creatures have such things.

A magic light appeared in his palm, and then he said to himself: "Is it really a death knell beetle?!"

Death knell beetle.

Challenge level 10.

Challenge difficulty level s.

Underground Zerg, the camp is neutral, mutant creatures.

The number of Zerg in the multiverse is enormous. Almost most of the planes that can survive can see traces of the Zerg, and there is even a Zerg demon lord in the bottomless abyss. The proliferation of Zerg alien species even caused a lot of trouble during the Arcane Empire and Thorium era, but after several crises, many forces have carried out a clearing of the Zerg.

The deepest depths of the bottomless abyss. Many demon lords are still always on guard against the Zerg counterattack!

The Demon Hunter is a creature created by the Demon Prince Demogorgan by extracting some of the abilities of the Zerg. Zerg in the material plane are relatively rare. However, it is a relatively common encounter creature in the lower planes.

"It's true that death knell beetles are not so easy to deal with."

The ancient ruins of the Arcane Empire had serious energy radiation, so there were a lot of mutant creatures, and some very dangerous creatures were often born.

The death knell beetle is one of them!

The ten-legged beetle-like creature has a hard, bright red carapace, and two vicious claws dangle in front of its four round black eyes and jagged jaws. Their huge mouthparts are very dangerous. communicate with each other through a vibrato. The death knell beetle is a variant of the giant beetle, warped long ago by overexposure to shape-shifting magic and sonic energy. From the day they were created, the twelve-limbed worms have multiplied in underground dens, building huge and complex tunnel systems like anthills.

They are easily mutated creatures.

In areas with high-energy radiation, new variants are likely to be born.

The reason Sauron knew more about this was that death knell beetles were not uncommon in the Underdark. They are mindless hunters who live to reproduce and expand their nests. When the beetles in one nest are overpopulated, the death knell beetles will open up a new nest. Known death knell beetles are used as mounts by the races of the Underdark. Hobgoblins have domesticated them in the past, as have several tribes of orcs. Cavalry on Deathstroke Beetles in the Underdark sometimes become elite combat units for their tribe or city.

A death knell beetle is usually about 9 feet long and weighs about 1,500 pounds.

………………

"There are no traces of goblins, and it is not suitable for hobgoblins to live here. It seems that there is no passage connecting the underdark."

Sauron looked around and determined that this was just a wild Zerg lair.

The death knell beetle can be domesticated into a mount. The creatures that can domesticate this Zerg are not easy to deal with. Some powerful tribes and cities in the dark region will control them, which are quite difficult to deal with indigenous forces.

"Wild is slightly better."

Sauron continued to move along the passage, but he was much more careful than at the beginning. An adult Death Knell Beetle had a strength of 26 points and a physique of 22 points or more. In terms of strength, it was comparable to a middle-level demon in the bottomless abyss. If this is a mutant that is affected by energy radiation, the danger is even higher.

The death knell beetle is extremely dangerous as a cavalry mount, and its impact force is more terrifying than that of a terrestrial dragon, and the drow have also tried to domesticate them.

But because it was not as easy as the petrified lizards, they finally chose to give up.

hum!

A strange earthquake suddenly came from the deeper part of the passage, and then a piece of sand fell frantically.

Sonic attack!

The death knell beetle has the ability to attack by sonic waves, which is a special attack that cannot be defended by conventional means and can only rely on physical resistance. It seems that those people have encountered a large number of death knell beetles, otherwise it is impossible to even be affected here.

"Acceleration!"

Sauron's figure instantly turned into an afterimage and rushed out. The surrounding scenery was rapidly regressing, and some huge Zerg corpses appeared in front of him, and one or two human corpses could be seen vaguely.

There have been casualties in this team of adventurers.

………………

"Hu! Hu! Hu!"

In the sound of rapid breathing, Di retracted her hands, moved her wrists, and then gently rubbed the position of her temples.

"These damn bugs!"

An Oriental Dancer with a dagger landed next to her, blood oozing from her arm, looking a little embarrassed, and said, "There are too many! We can't kill them all!"

"Have to think of another way."

Nasty bugs.

Not only does it have an incomparably hard carapace, but it can also send out weird sonic attacks. It has no means of defense at all. If it wasn't for the strength of the adventurers present, I'm afraid they would be cleared by the sonic waves.

Ti's current state is not very good. As a boxing master, although she has legendary power, it is still very difficult to solve these death knell beetles by physical means.

They are just too hard to beat.

And although monks have extremely strong magic resistance, they are not very effective in the face of sonic attacks. If it weren't for the other powerhouses in the team, I'm afraid they would be planted this time.

"Remember the hall you passed by earlier?!"

At this time, a rogue in the team suddenly spoke up, and while dodging the attack of the Death Knell Beetle, he shouted: "There seem to be a lot of golems and puppets there!"

"Maybe they can still start!"

"We might be able to use them against these goddamn bugs, if they can be activated."

They have gradually approached the core of the hive.

Apparently there are still some things from the arcane empire period here. The strong energy radiation has created such a large-scale Zerg nest. Ti even suspected that what they were looking for was in the deepest part of the insect nest.

"Who knows alchemy?"

At this time, another person in the team spoke up and shouted: "If you know alchemy, try it in the past, we will cover you and rush over!"

"These bugs can't be killed!"

"Continue to drag on, I'm afraid we will all be consumed by them!"

sizzle.

There were bursts of vibrato in the passage ahead. I don't know how many death knell beetles here. They have killed thirty or fifty of them now, and it seems that there are more bugs rushing over the passage.

"I go!"

The Oriental Dancer at the back of the team suddenly jumped out and shouted at Ti next to her: "Cover me over! I still have some understanding of alchemy, maybe there is a way to activate those golems!"

There are not many spellcasters in the team.

There are not many spellcasters in the entire eastern kingdom, and the oriental dancers also have certain spellcasting abilities, and many of them have inherited the blood of warlocks.

Because of the need to use alchemy potions and study puppet arts, the Oriental Dancers are good at alchemy.

………………

In the eastern kingdoms, golems have evolved into another kind of puppet art. (To be continued.)