The damage reduction effect of the Fire Armor was very good.

After all, this was a real damage value that was about to be dealt. It was directly calculated using ratio.

Compared to helmet equipment that could only reduce a few points of damage or 10 points of damage, the damage reduction provided by the Fire Helmet was definitely much higher during the entire battle.

After all, with McRae's current strength, ordinary monsters were already unable to cause any substantial damage to him. Furthermore, such ordinary monsters were not on McRae's battle list at all.

For a long time to come, McRae would only focus his time and energy on those high-level elite monsters, and even high-level Boss-level monsters.

After all, only such monsters had a higher chance of dropping better items.

Furthermore, ordinary players did not have the strength to pose a threat to such a high-level monster, so this also meant that if every monster was killed by McRae, it was equivalent to taking down the first kill for all of them.

This way, the probability of McRae dropping high-quality treasures by killing high-level monsters increased again.

Therefore, for a long time to come, McRae would only focus his time and energy on those high-level elite monsters, and even high-level Boss-level monsters.

And in the battle with such a high-level elite monster, or even a high-level Boss-level monster, McRae would definitely receive higher damage.

This was inevitable.

After all, the monsters were not to be trifled with. Be it in terms of basic attributes or the monster skills they mastered, they were much stronger than the players.

And if McRae wanted to kill them, the process would definitely be somewhat tortuous.

Especially after their levels increased, these monsters' intelligence and combat ability would correspondingly increase greatly.

During the battle with the players, even monsters would look for weak spots to attack. For example, a weak spot like the player's head was definitely the monster's priority target.

Especially those Boss-level monsters. They were calculating at all times to aim their attacks and skills at the weak spots of the players' heads or hearts to attack accurately.

Because they also knew that if they could successfully hit this weak point of the body, there was a high chance that they could heavily injure the players.

And in terms of physical recovery, the players were definitely inferior to the monsters and Bosses.

In this way, during the battle, the monsters and Bosses would definitely be able to occupy the advantage. This was also the key to the defense of the weakest parts of the body.

As for the first special effect of the Gold Quality Fire Helmet, the Fire Armor, it was definitely the greatest protection for the player's head.

And the most important thing was that under the situation of any attack on the player's head, it could fixedly reduce the damage by 10%.

The percentage of damage reduction was so outstanding that there was no need to emphasize it.

However, what had to be mentioned was that this effect of reducing any damage was simply too useful. After all, in Divine Domain, the damage was also divided into many types.

There was physical damage and also magic damage. These two types of damage were the most common.

And for certain specific Boss monsters, they might have very terrifying lethality in terms of physical damage, or even those Boss monsters that were very familiar with magic attributes… Those types had insane amounts of damage.

When the players' guilds attacked these different types of Boss monsters, they would spend a lot of time and effort to target and nurture the players in the front row acting as tanks.

When attacking Boss monsters with high physical attack power, they would stack the equipment with the highest physical defense enhancement on the front row tank players at the guild core. When attacking Boss monsters with high magic attack, they would stack the equipment with the highest magic defense enhancement on the front row tank players at the guild core.

In this way, when facing the powerful attacks of the Bosses and monsters, they could stand their ground. It was not to the extent that the front row of tank players would be directly shattered into pieces the moment the two sides clashed. It wouldn't be a one sided battle.

As long as they could withstand the Boss' attack damage, under the attack of a large number of people spending a lot of time and energy, it was not completely impossible to finally kill a Boss monster.

However, was it really that easy to withstand the Boss' damage?

The answer was obviously no. After all, in many cases, the reason why Bosses could be called leader-level monsters was not only because they had very exaggerated attributes. Apart from that, it was also related to their outstanding intelligence.

Apart from those monsters with very extreme attributes in all aspects, under ordinary circumstances, the intelligence of these Boss monsters was not low. And after fighting for a while, when they realized that the current attack method and skills could not cause any substantial damage to the group of players in front of them, they would immediately change their tactics.

They would start using various unknown methods to change the attack methods. What was originally a physical attack directly turned into a magic skill attack. At this moment, it was no longer easy for these core front row tank players in the guild to continue blocking these attacks.

Changing the attack methods of the Boss' monsters was the most troublesome thing for any Boss battle.

But in fact, the probability of this happening was not small.

Sometimes, the damage of the Boss monster far exceeded the imagination of the players.

Not only did they have super high intelligence, but they were also able to realize during the battle that they needed to change their current attack damage methods. Apart from that, their extremely high comprehensive attributes also meant that they had various endless attacks, especially in terms of attack damage types.

For example, that kind of pure damage!