186 184 Dungeon junction

Since the day after ranking up, we've been diving into the dungeons for training. To be a little stronger by the militant tournament.

Continue to fight by imposing various restrictions on yourself to get used to mastery of sword king art and newly acquired dimensional witchcraft. And accumulate Demon Stone values to rank up.

I went to the guild before the dungeon because I thought about whether there was a way to strengthen it outside of training. To see if I can change my profession.

Thanks to my mastery of sword king art, I wondered if I could change to a sword king of my profession... Unfortunately, the Sword King had not been freed. There were a few blacksmith relationships that were increasing, top magicians such as ice and snow artists and iron melting engineers, and then there was a little indication of whether the training was the fruit of a covert or scolding relationship. So Fran's profession still remains a demon warrior.

Diving into the dungeon again, that was changing again. There seems to be no more evil men, and the composition of the warcraft was the same as when we first came in. I guess Lumina put it back together.

Step down the hierarchy one by one and continue your training.

The primary qualifying round for the militant tournament is four days later. We'll have to go back by then, but it's easy to go back, as we've installed beacons in several places, such as inn rooms and out of town. So I intend to fight in the dungeon until critical.

I'm going to go to Lumina's room before then, though. To have the beacon installed.

Experimentally, I found out, but I could only install up to eight beacons, and when I set up the ninth one, the first one disappears. Besides, the maximum distance you can feel the beacon is about 10 km. So the flying distance of the leap could not be further extended. How did you plant the beacon as far away as 10 km? The stone that planted the beacon was sent to Ursi to run away from town. The result of exploring the criticality that can be felt is a figure of 10 km.

Besides, I don't have half the magic I consume. It would take about 100 to open normally, but it seemed to consume more than 500 magic if I wanted to use a beacon to open the maximum distance gate.

With this technique, I thought it would be easy to get back to Barbora and Aretha. Doesn't seem to work that well. No, if we install more than one beacon in between and jump in a row, can we reduce travel time to Barbora? Well, one is enough to jump into Lumina's room.

It took us a day to break through the dungeon. This is the third time, and the trap is totally in my head. Honestly, you hardly struggled.

When we visited the room, Lumina greeted us with a completely different atmosphere.

The expression is bright, and for some reason the skin that was only slightly blackened is back to its original white skin. I'm glad my eyes are back alive and feeling better.

"Nice to meet you. What's up with you today?

"I'm here for a favor."

"Actually..."

That I learned how to say beacon. Explain that the technique might make it easy to come to this place and ask them to let you install it.

"I don't mind that. I'd rather beg you..."

"But?"

"No, you can try. There's nothing dangerous about it."

That's an inclusive way of putting it. Well, he's assured me it's not dangerous, and I'll try it first.

"Beacon"

In the meantime, plant a beacon on the floor at the edge of the room. Now we should open the gate to this place even from the outside.

"Well, we'll go back up once."

"Mmm."

We went back to level 14 once. And I tried to activate Dimension Gate - I couldn't. No, I activated it, but the gate didn't open and the magic blew away.

I can feel the signs of the beacon, and it's where I was just now. Memories are also clear. As a condition, it can never fail.

But after several attempts, the gate didn't open just to consume magic.

"No?"

"Oh. Sounds like something's bothering you."

Maybe, but there's something like a bond. It felt more like I was being interrupted and wiped out by something than I was failing. It's close to what it felt like to be trapped in a Linford junction before. I can't sense the key juncture, though.

When I went back and asked Lumina, she was still nodding like she said.

"Couldn't the goddess guardian be broken?"

I kind of figured it out in that word. Think about it, something like the junction would be normal.

Attacking a dungeon is very difficult. Even Rank D dungeons get a lot of dead people. Even high-ranking adventurers will sometimes lose their lives due to bad warcraft and dangerous traps.

What is the easiest way to attack a dungeon like that? Raise your detection capabilities to the limit? Have a well-balanced party? Careful not to bring in potions or anything else to die?

No, none of them are. The easiest way is to attack without going into the dungeon from the outside.

There will be several ways you can think of to jump into the core room with metastatic witchcraft or otherwise destroy the core, or attack the core room from the outside with super-attack witchcraft.

This is by no means an unrealistic means. In fact, a direct transfer to the core room would not be possible at a distance, if it were also the aid of a magic prop after causing dimensional magic to kanst.

Besides, there are artifacts that go beyond the common sense of a divine sword. Among the list of divine swords Lumina showed me the other day was the name Nuclear Weapon Meltdown. Although it no longer exists, it would certainly be a weapon of mass destruction by name.

It was no surprise that some kind of protection existed to protect the dungeon from the threat I said so. When I say dungeon, it seems that God has imposed a test on mankind, and I guess I can't cheat.

It is also convincing if it is God's tense bond that we cannot sense this much and sense its existence.

"Try Outside the Room"

"That said, a boss room could destroy you in battle."

The upper tier could have witnessed the gate by adventurers.

"The point is, shouldn't we inhibit your Lord's sorcery?

"Mmm."

"Then wait a minute"

That's what I said, Lumina pulled into the back somehow. A few minutes later. I hear a vibrating noise called Gogo Gogo.

And there was a hole in the wall in front of us. A peek into the hole leads to a long passage ahead.

"You kept me waiting. The room at the end of this aisle is not treated like a core room here. You'll also be able to metastasize."

Apparently Lumina used the Dungeon Master's abilities to create a new room for me. No, wait a minute. I'm gonna make a room, so the Dungeon Master is just big on the scale.

"Thanks"

"As I said earlier, it's as much as I'd like to ask you to do here. Never mind."

Experimenting again, I was able to open the gate without any problems, as Lumina said. The Inn now is close to the dungeon, and with this beacon you'll be able to sneak in and meet Lumina easily. Fran also nods satisfactorily.

"Come anytime. You're welcome."

"Mmm."

I'll be back.