149 147 Arrive Dungeon

After eating in the dining room, we decided to head to the dungeon as soon as possible.

I asked the Innkeeper for her location, but the explanation is concise.

"If you're going to the west dungeon, go to the west fort. If you're heading to the east dungeon, you can even walk to the east fort and you'll get there."

They have a dungeon inside that cylindrical building. Precisely, that building was built to surround the dungeon?

At the beginning of Diaz's contract with the Dungeon Master, there were still many voices where the vast majority of people were skeptical of the dungeon and anxious to exist.

For this reason, measures are being taken to curb the anxiety of the people of the Kingdom of Kranzel. - It was necessary to show them. Even if the Dungeon Master betrays you, oh do it and keep it surrounded by thick walls, you can also prevent a flood of Warcraft on the water. The walls surrounding the town mean the same thing.

Even if the fort that surrounds the dungeon is broken, the wall that surrounds the town becomes the second cage. Many citizens would be relieved if this were all taken care of.

But what about the residents of the town of Urmut at heart? Worst case scenario, the town will be a battlefield.

I asked the general, but it seemed that Urmut residents were rather welcoming the dungeons. The vast majority of residents have emigrated knowing there was a dungeon here, an associate of adventurers and merchants. He's ready for that. Rather, the dungeon is a seed of rice, so he seems to think it must be protected.

Even if it's a castle wall surrounding the town or something, it seems to be about lucky to recognize it because it was made with the state's money.

Those are the inhabitants of a city full of rough adventurers and unscrupulous merchants. Strong.

As the general told me, I will always keep walking with the eastern fort in sight. It's a maze of streets that I've left somewhere for urban planning and so on.

Moreover, as we approached the fort, it seemed to increase its complexity. The streets are ancient, and the town seems to have a particular history. Because they were built in the early days, they didn't give a damn about building laws, appearances, etc., and they've developed in a mess?

Sometimes you go up the stairs, sometimes you turn back at the end of the line, and you keep walking for an hour. We stood in front of the east fort.

"Got it. This is the dungeon?

"On?"

'That's a fort covering around the dungeon. If you go in through that big gate over there, you'll see the entrance to the dungeon.'

It was pretty big when I looked nearby. But it's not a regular fort. Without the moat, the gate is small. It's not even a window. Well, even if it's called a fort, its purpose is to seal the dungeon.

Apparently, the upper floors are actually staffed by soldiers and ready for business.

There are about 10 adventurers lined up in front of a reception cabin built in front of the gate. Looks like we're waiting for the order of the admission process.

We're in line, too. I knew you were getting attention. But I don't see any of them coming out.

Apparently there are a lot of adventurers in the east dungeons above Rank D, and I guess they feel Fran is not the only one. And the presence of Ursi is huge. Now that I have it back to its original size, its intimidation is awesome.

Even a somewhat nasty adventurer seems hesitant to imitate the kind of thing he would poke at a giant werewolf opponent. Hands that can't be used all over the city or inside a dungeon with a narrow aisle.

"The next guy - that's big! Wolf Big!"

"Oh, hey! What's the sudden matter!

A soldier screening admission screams when he sees Ursi. Oh, didn't the soldiers see Ursi because he was in the blind spot of the building?

"Ah. Shh, sorry! I'm a little surprised."

"I'm sorry about this idiot. Lady."

That feels a lot better than the soldiers we met outside of town. Gala's not bad, either. I can also feel sincerity from the way I bow my head. Most importantly, I don't feel any insult or distrust for Fran. Fran is also surprised.

……

"What have you done?

"Mm-hmm. Not at all like the soldiers who were out of town."

"Oh. Could something have happened?

"Serious people have been sent to Barbora."

In order to control the adventurer and prepare for the dungeon, Ulmut requires strength of arms for the soldier. Therefore, even if the bare line is slightly worse, if it is strong, it can be taken up?

But when Urmut sent soldiers as support to Barbora, he didn't go to send them to make a scene the other way around, and he usually sent many serious soldiers at the core of his work.

Because of this, they usually hunt warcraft outside of town, and rough guys like them working to seize criminals by empowering them, are being driven out to city security, making them insecure. Do you think there are many occasions where soldiers themselves make noise?

"Well, the dispatched ones will be back soon, and I think the confusion will soon heal because the guild masters and high-ranking adventurers will look around."

"You should be careful, too. You don't look like an adventurer no matter what you think. If you can't show me your guild card, we can't believe it either."

"Probably the youngest record to try a dungeon in the east, huh?

"Okay, registration is complete. This will record the Dungeon's offensive information and more on your Alliance Card"

"Records?"

"Oh, that's information on the number of monsters you defeated and the hierarchy you broke. You'll soon find out if the request has been fulfilled."

Yeah, that's convenient. It's easy to report crusade requests. On the contrary, it doesn't matter to us that we're not willing to do that.

"One thing to be aware of is that you need to register for each dungeon. Signing up in the east dungeon doesn't make sense in the west dungeon"

So if I ever dive into a dungeon in the west, do I need to register again then?

"Yes, I'll give this back."

"Don't be lame."

"Mm-hmm. Thanks"

All right, don't finally dive into the dungeon.

(Together)

(On!)

"Be careful at first, okay? 'Cause there's a lot of traps.'

(Mm-hmm. Okay)

Come to think of it, it's the first time we've ever been in a dungeon with more difficulty alone. It's just about prudent until you get used to it.

I was dying of a trap all of a sudden, and I definitely want to avoid it.

"It won't be our training, so Ursi doesn't have to teach us traps except in times of danger."

(on)

When a soldier manipulates at hand, the fort door opens automatically. I can see the magic flow subtly, and they're opening and closing it with magic props.

Going around the gate, inside it is a dome of stone walls. At its center was a small shrine.

"Is that the entrance to the dungeon?

"Tiny."

"On?"

If you come closer, there's a staircase inside the temple that goes downstairs. It's small for a famous dungeon entrance.

But I can't be alarmed. It's a dungeon.