Chapter 221: [Layout completed]

, The latest chapter in the latest global monopoly of technology!

As time goes by, domestic e-sports circles have successively heard news of capital entry, such as WE, EHOME, and wNv, which have long been famous, have achieved good results, or have star players in their teams at almost the same time. The node pulled a huge amount of sponsorship.

Other clubs have also reported some sponsorship news, which is an exciting time for the entire e-sports.

All e-sports practitioners are grateful to Bluestar Technology Group. The industry unanimously recognizes that if such a super group does not enter the market to regulate the entire industry and invest heavily in supporting development, such a good situation would not have happened at all.

The current environment is something that these e-sports people would never have thought of before.

However, these e-sports clubs don't even know it yet. The sponsors they receive are actually the same one who actually paid the money, which is Blue Star Technology Group and Luo Sheng.

If you have to go around this big circle, it's not Luo Sheng's panic, nor is he trying to be a good gentleman who does good things without leaving a name, but to give practitioners in this industry hope that they can firmly believe that the industry can go Go down and break into the sky.

Of course, although these good things are not named, they are all recorded in the notebook. Well, there are videos. When I accidentally lose them in the future, I will upload them to the Internet and emmm ...

In any case, this is really reshaping an entire industry with one's own strength. Luo Sheng's "number one player" can be described as well.

Another advantage of conducting capital operations behind the scenes is to introduce more people into the market, especially the rich second generation. Luo Sheng still hopes that a large number of rich second generations will quickly enter the e-sports field and bring the entire e-sports industry to the fore.

Luo Sheng silently throws money behind the scenes to support these clubs, not for nothing. The first sponsored money is mainly used to obtain WRPO joint qualifications, and secondly, the major e-sports clubs are regulated through joint qualification assessments, and they want to obtain joint qualifications. Evaluation criteria must be met to indirectly enforce these club planning criteria.

You know, the current domestic e-sports circle is actually very confusing, especially those in the CS circle, who are hot-tempered and young.

Fighting when young and vigorous did not agree.

Offline games are not just confrontation in the game. When the temper is up, it is the offline real-life PK. The losers are not convinced or angry, but they ambush the opponent directly outside the arena.

Starcraft and Warcraft are slightly better, because they are individual 1V1 competitions, but they are not much better.

The CS project is the most terrifying team project. If the fight is the rhythm of the group, the collective Gank will ask you if you are fierce. This kind of thing is not new in the circle.

In WCG competitions, domestic offline regional qualifiers and the like are simply a group of magic dances.

Those who lost the game and demanded a rematch, and offline to find a brother to threaten the opponent before the game, if you dare to win my brother, cut off your hands and feet, and some people squatted outside the game unconvinced, etc. The man who won his game came straight to Gank when he came out, just like Demacia jumping through the grass.

Such contradictions can be counted in the WCG's divisions.

These reasons are also one of the reasons why the mainland's e-sports can't always be on the stage. Sometimes, if you calm down and think about it, you won't be recognized by the mainstream of the society.

But this is the status quo in the brutal era of domestic e-sports.

Luo Sheng's entry into this field will inevitably not allow this situation to continue. Otherwise, with his current status and social influence, he will not lose this face and will never be on the stage.

Therefore, the WRPO alliance system needs to become formalized, standardized, systematic, and standardized, eliminating the old-fashioned atmosphere of the cripples and the clumsy dance in the past, and completely turning the atmosphere of the entire e-sports circle.

...

In mid-September, Bluestar Technology Group officially announced the establishment of the e-sports department of the company's e-sports business operation department, and the establishment of a bluestar technology group wholly-owned e-sports club-Bluestar Technology Gaming Club (Bluestar Technology Gaming), Referred to as "BTG Club".

The club has temporarily established three major e-sports projects: Half-Life, Starcraft, and Warcraft.

Once this news was announced, it announced the birth of the first and undisputed first super e-sports giant in the country. No one can rely on a multinational technology group such as Blue Star Technology.

The BTG club was announced and became the focus of hot debate in the e-sports circle for the first time.

It's mainly too big.

It can be said that once it was established, it was directly in the same echelon as South Korea's SKT1, Samsung, and KT clubs, and it even surpassed these e-sports clubs in terms of financial resources.

How can a large group such as Blue Star Technology be financially stressed?

Just when everyone in the e-sports field thought that the "BTG Club" was going to form a "Super Galaxy" on the three projects of Half-Life, Starcraft, and Warcraft, the professional players of these three projects were shocked.

When the BTG club recruits players, as long as they are star players and famous players, none of them are required.

It's about finding young, unknown, talented and talented teenagers, and introducing strong foreign aid.

This makes many famous "big-name" players in the country very depressed. In fact, when they learned the news of the establishment of the BTG club, they all hoped to join this giant club.

It's mainly stable, at least you don't have to worry about eating the last day.

As a result, none were needed, and Koreans were also introduced.

Because the goal of the BTG club is completely different from other clubs.

Luo Sheng set up this club with the goal of turning BTG into an “E-sports Huangpu Military Academy”. The issues and patterns considered by the market players are definitely different.

The purpose of the introduction of foreign aid is to practice with national players, cultivate the overall level of professional players in Greater China, and catch up with Koreans as soon as possible, until they can compete with South Korea's top professional players.

It is worth mentioning that clubs under the WRPO alliance system cannot compete across districts. They will only compete at the annual WRPO World Finals. The regular season is a club confrontation between the major divisions.

However, all professional players registered under the WRPO alliance system can be circulated in various major regions, just like traditional sports clubs. Players can transfer and circulate. The clubs have negotiated the transfer fee and communicated with the players. They can trade each other. Professional players.

This is the mature system of alliances. Professional players have a clear transfer value, and the circulation in major clubs is very active, ensuring the healthy and sustainable development of the entire system.

...

The layout of the e-sports industry has basically come to an end. Luo Sheng's attention to this area has gradually decreased. The company will report at regular meetings. At that time, it is sufficient to pay attention to the results. There are professional e-sports practitioners to take care of it. .

If it is according to the level ~ www.novelhall.com ~ As Luo Sheng, there is no need to spend so much thought in the e-sports industry.

However, integrating a new whole industry chain is not an easy task. Everything is difficult at the beginning. Luo Sheng would rather have more dim sum at the beginning, and save more dim sum in the future.

In the following days, his focus was not on e-sports, and he relocated to two projects, Blue Star Technology's "Virtual Idol" and "Online Cloud Translation".

The "virtual idol" project, this year's important task is to launch promotional advertising movies, "Hatsune Miku" as a virtual idol character set, and at the same time link this brand with the WRPO event brand, the two brands are deeply linked, so that Hatsune Miku became the spokesperson for WRPO.

This series of layouts has deep linkage attributes with the company's major sections, from the linkage of virtual idols and e-sports, to future smartphones and their voice assistants, and even artificial intelligence.

The major project sections seem to be independent of each other. In fact, they have a strong connection. They also have a complete blueprint in Luo Sheng's mind. What are the stages and logical goals?

...