, The latest chapter in the latest global monopoly of technology!

"It doesn't matter if you buy WCG. The brand that Koreans hold is not conducive to globalization."

Luo Sheng thought for a while and said that he still gave up the idea.

The Korean people ’s e-sports system is very mature and worthy of recognition, but the Koreans have vigorously promoted projects that are beneficial to them. The Star League 2 SPL league system was finally killed by fake matches, or is the world championship fake matches This damage is no different from a sunny thunderbolt for SPL events.

The fake match is catastrophic for any competitive event.

For Luo Sheng, he is of course focusing on the global scope, and is pursuing the goal of integrating the global e-sports industry. Now, apart from South Korea ’s industrialization of e-sports, the world is still in its infancy.

Take a step back and talk about an e-sports project. When you die, you will die. There are countless e-sports projects to choose from, such as the "Dota" series, "League of Legends" series, and so on.

With the development of the e-sports industry, how can a small Korean market be compared with the world market ten or twenty years later?

In fact, the collapse of Korea ’s “Starcraft 2” league system has instead increased the vitality and market volume of the world ’s “Starcraft 2”. Any e-sports project that is monopolized by a single club or a region will gradually become a niche player. No longer welcomed by more people.

Football is undoubtedly one of the most successful sports events, not even one, because the Hercules Cup took turns to take home. The last session was held by the Brazilian team to go home, this session was held by the German team and the next was Belgium.

In this way, fans from all over the world will have unlimited enthusiasm, and the competitive atmosphere will permeate the whole world, becoming the world's first sports event, and it is no longer just a sports event. The four-year World Cup has become a global carnival feast. Billions of people, more than half of the planet ’s population.

Luo Sheng has never been a messer, thinking of doing it immediately, left the technical department and returned to the office to call Zhang Bowen.

"General Luo, what's the order?"

"Well, the company is preparing to enter the e-sports industry. My goal is to strive to build a world-class e-sports event brand and become a benchmark for the industry, just like the Olympic Games, yes, like a project proud to be selected for the Olympic Games. Luo Sheng said, thinking in his heart.

At present, Bluestar Technology owns a popular e-sports project, which is the CS project, which is also an important mainstream competition project of WCG, and CS comes from Valve company, which is now part of Bluestar Technology Group Subsidiary.

But now the most mainstream e-sports projects are undoubtedly "Warcraft" and "StarCraft" owned by Blizzard Entertainment. Luo Sheng, who has the vision of the previous generation, knows that the collapse of WCG is largely because of these e-sports projects. The game company ’s own tournaments have become very popular, and they have become the most gold-rich events, and then they ignore the third-party events.

Such as "League of Legends" S event, "DOTA2" TI event, "StarCraft 2" WCS and so on.

Therefore, Luo Sheng has a clear point now. At the beginning of the standard setting stage, the e-sports brand that he is engaged in has to hold the current e-sports project firmly in his own hands. Otherwise, once you play your own, you can also play with the fengshui, then the standard and systematic e-sports brand that you want to build will definitely go bankrupt.

At this moment, Zhang Bowen looked in a circle, and for a while hurriedly said: "What? Enter the e-sports industry? Mr. Luo, this ... not to mention that the market for gadgets in the e-sports industry is big, we are completely newbies, fundamentally I do n’t understand and do n’t have any talent in this area. ”

"Now it's big, it can be different later, and this is very important to the company's strategy. As for talent issues, you can go to the South Korean ICM company that hosts WCG to dig people. We have accumulated a wealth of experience, so we can directly dig half of the talents over there and it will not cost much, yes, just do it, and then we can send someone to study and study in South Korea. "Luo Sheng did not answer him. Explain too much.

The talent you cultivate is my talent, yes, rich people can do whatever they want.

If you can't dig up the money, it means that the money has not been paid.

That's easy, just smash it.

Zhang Bowen heard that Luo Sheng had basically decided to do it, but he was still very worried and said, "General Luo, the company's entry into the e-sports industry may be subject to countless criticisms. The e-sports industry and video games are too blurred. If you do n’t, you will also infuse the company with poisoning the younger generation, and your reputation may be lost ... ”

As for the voice of computer games in this era, I am afraid that a report from the previous year, "Computer Games:" Electronic Conch "aimed at children," is a typical representative. This article can be described as bitterly advising parents to beware of the harm of video games to their children.

Zhang Bowen's worry is not unreasonable, because the current influence of Bluestar Technology Group and Luo Sheng's current social influence are very huge. Every move is the focus of news.

It is no exaggeration to say that if the loss of reputation is caused by this, the scale of the ten current e-sports industries will not be comparable.

"There is an essential difference between video games and e-sports games. Do n’t worry, I will personally hold a media conference to deal with this problem. If it is not possible in China, then it will be operated abroad, and the living person can still be stung by urine? In that sentence, the cost of trial and error is lost capital, the cost of mistakes is a crisis of survival, and the courage of a company to grow larger does not even have the courage to trial and error? "

Luo Sheng said this, although Zhang Bowen had reservations in his heart, but he didn't say anything anymore. The implementation was, so he waited for Luo Sheng's arrangement.

At this moment, Luo Sheng held his chin in one hand and covered his mouth, thinking silently for a while, and then said calmly: "The full name of the e-sports event promoted by the company is called 'World ReadyPyerOne', or WRPO for short. Each e-sports project selected for the WRPO event creates an exclusive WRPO championship trophy, and the individual or team that won the championship will be awarded the title of the `` Top Player of the Year '' for the e-sports project and take home the cup. "

Zhang Bowen made a memorandum of Luo Sheng's general instructions next.

The WRPO event is held once a year. At the same time, under the arrangement of Luo Sheng, the spokesperson of the WRPO e-sports event brand will not be a real star, but will be linked by Bluestar Technology's upcoming virtual idol “Hatsune Miku”.

Other regulations, players who have won the WRPO event and returned home can retain the trophy for one year, and return the trophy in the first half of the next session.

Heralded a new round of competition.

The WRPO trophy is not worth the valuable champion bonus, and the trophy is more a symbol of honor, just like the "hercules cup" of the football World Cup.

In addition, the WRPO E-sports Hall of Fame is also established. The requirement for an e-sports player to enter the Hall of Fame is to obtain the scores of two cups won by his e-sports project before entering the WRPO E-sports Hall of Fame.

Obviously, this is very difficult.

In terms of competition rules, each of the top 16 teams can enter the WRPO stage to compete for the championship.

The world is divided into five divisions: North America, Europe, Greater China, South Korea, and Wild Card.

The five major divisions are the result of comprehensive environmental considerations.

Greater China has a large population. WRPO was also born in China and naturally enjoys a single region.

Secondly, South Korea enjoys an exclusive region. There is no way. South Korea's e-sports system is currently in the forefront of the world.

Then there are the North American and European regions. Although there are many countries and regions, the total population is similar to the overall level of e-sports, and each region actually has housekeeping skills, or is particularly powerful on an e-sports project.

For example, the project of "Warcraft", China has appeared as a world champion such as Sky, and is a double champion; "Starcraft" this project is now really no one can beat Koreans; and FPS shooting e-sports The project is generally stronger for Europeans and Americans, but it is also remarkable in China with wNv teams.

As for the establishment of the wild card competition area, it is to let those unreserved competition areas get outstanding tickets for their outstanding performance.

Greater China, Americas, Europe, and South Korea. Each of these four regions has three places to enter the WRPO Finals, which means that the major e-sports events have obtained entry places through the top three points in the overall standings.

The selection of the top 16 of WRPO events mainly adopts the rules of standings.

Point sources are obtained from WRPO sub-regional competitions and other third-party competitions, such as other competitions in Warcraft, any spring games, regular games, or third-party events such as WCG events.

However, these events must be certified by the WRPO organizing committee, and the points are based on their gold content. From the championship to the quarterfinals, they can get certain points, with the most champions and the least eight.

This kind of game rules allows players to play in competitions, and encourages players to play as many matches as possible, in order to win points and play games everywhere, so that the audience can watch the game, but also to improve the vitality of these e-sports projects, so Expand the development of the entire e-sports market.

After all, WRPO lasts so long in a year, and there must be matches to play after the whole year.

Obviously, this can form a favorable positive cycle. Everyone passes through other competitions, and finally gets the WRPO tickets for the top three standings. The player contested from the middle is definitely the best player of the year, and then compete for the WRPO trophy. Honor of the year "Top Player".

Obviously, once this is done, WRPO will eventually become the most honored, the most gold-filled, the most competitive, and the most well-known event in all e-sports events.

It is the Olympic Games in the field of e-sports.

In the last life of Luo Sheng, in order to be recognized by the mainstream in the world, practitioners in the field of e-sports hope to be qualified for the Olympic Games.

But now that Luo Sheng is here, he won't do it.

Olympic Games?

He doesn't want birds at all. E-sports doesn't need to look at anyone's face. He can also play on his own, which can also mix wind and water, and even mix more moisturizing than some traditional sports events.

Why bother looking at their faces?

Go hot face iron cold ass?

The four major divisions took 12 places from the top 16 of WRPO, and the remaining four places were contested by the players from the wild card division.

Players registered in the other four major divisions are not allowed to enter the wild card division to compete for quota, unless they join other sub-regions as foreign aid, but their qualifications in the original division are also automatically cancelled.

The game is good-looking, and sometimes the dark horse is also very important. Although the picture of chicken slaughter will also be produced, the picture of chicken slaughter will basically not occur on the main stage with the highest event. This is also a clear arrangement.

After entering the top 16 of WRPO, these 16 teams or individuals will draw lots to divide into four teams of ABCD to play the line. There are only two places for qualifying, one for the winner and one for the loser. The teams face each other and win. The two teams or individuals enter the winner group, and the loser will play another round of battle. After winning the opponent, they need to play another match to qualify.

The winner is out of the battle. The winning team or individual is directly out to qualify for the quarterfinals. However, the one who loses in the winner and the opponent who has just decided between the losers will play another round to defeat the opponent. Get a second qualifying place to enter the quarterfinals.

After entering the WRPO quarterfinals, it is the knockout round. After completing the new group draw ~ www.novelhall.com ~ the quarterfinals knockout match is played on the main stage. Those who can enter the quarterfinals are basically champion-level players or teams. Weak It won't be weak, maybe a dark horse will come out.

Through the knockout, quarter-finals, semi-finals, and finals, complete the final competition to compete for the final world championship, become the annual "number one player" of this e-sports project and take home the WRPO trophy.

Luo Sheng is committed to making the WRPO event the world's highest honor, highest gold content, highest level of competition, and highest visibility in the global e-sports events.

Once this e-sports event brand is established.

The highest honor of a professional player in his e-sports project is to win the WRPO trophy, which is the strongest in the world in the year and is the "number one player of the year".

The reason why Luo Sheng is going to enter the field of e-sports now is because of the advancement of science and technology in the future. With the support of high-tech equipment, the fiery degree of e-sports in the virtual world is almost unbelievable, and the market is huge.

This pit must be occupied early.

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