Chapter 157 157: Maisa's Choice

The second spell Ariel chose was 'simple' compared to the other.

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[Heavenly Archer] - (2.7 million words).

Psychic Heavenly Bow: Condense psychic power to summon a special bow up to 200 cm in length. When using this bow, the user has a small chance of stealing the target's genetic energy.

Articulating Arrow: Summons an arrow of psychic power in different ways depending on the user. It can cause various effects. The most commonly used white flames are to lighten and illuminate the trajectory of the action. The flame path lasts up to 8 seconds.

Trajectory Arrow: Though complex, if able to master it, the user will be able to create an arrow that can deflect all shapes and hit the target. Has an explosive effect. (Note: If you are not very good at using levitation, it is not recommended to try to learn this spell.)

Last Shot: Condenses a special arrow capable of using the powers of space-time for one second and causing the target to lose sight of the arrow. (Warning: The greater your accuracy, the greater the damage.)

Phantom Strike: Condenses an arrow invisible to the naked eye. Despite not having very high damage, it is extremely unpredictable.

Soul Blow: Condenses an extremely toxic arrow that generates a state of poison in the target's soul. The chances of missing are high, as the user's accuracy drops a lot when condensing this type of arrow.

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Ariel's eyes shone like stars. She totally ignored the warnings about the difficulty of learning these spells. While they could be used without needing to merge them with the Genetic Factor, which increased the difficulty of learning these spells, they also made an ideal spellbook for Ariel.

She knew she was being bold in choosing this kind of spell book, and she did not believe that she was an incomparable genius. However, she wanted to be someone special, someone different from the other people in the crowd. If she chose to take easy paths, although she might have had some achievement someday, it would make her go against her heart, and at some point, she might explode and do something she later regretted.

What gave her even more confidence in choosing such a spell was the existence of Amon. She didn't understand why, but she felt that if she happened to be unable to master these spells, Amon would somehow help her.

Yes, it was kind of illogical to think like that, but it was what she felt in her heart, and she decided to take a chance. And so she didn't think anymore of it and put the spell book in the shopping cart, and soon her two shopping passes were used.

When she arrived in front of Old Elder Dicesar, she saw him smile gently at her.

"Girl, you are brave." He laughed a little and added, "Here, have a cup of coffee; it will do you good."

Ariel heard what had been said before, and although she didn't know the rarity of this cup of coffee, she could understand that it would be of great help when she was going to merge her Genetic Factor. Her eyes gleamed a little with joy. After all, she wanted to merge with one of the most difficult spells she'd encountered.

"I will accept. Your Lordship is very kind." Her eyelashes were fluttering and her eyes were vibrant. She smiled sweetly. "Thank you~"

"Hohoho." With a typical gentle Santa chuckle, Old Elder Dicesar handed her the cup of coffee.

Ariel was decisive in taking it all in one gulp.

"Wow!" Her eyes shone like a star the instant she felt the change. It was as if her thoughts were much clearer. The doubts she'd tried to unravel before became easier to unravel. However, she didn't dig deeper, as she didn't know if that would wear off the effect.

With a grateful smile, she kindly said, "Thank you so much! This will help me a lot!"

It was obvious that with the coffee's effect, she would have a higher chance rate of being able to merge with the spell, even increasing the possibility of her getting [Little Ai's Heart]. Something that was said in the spell book was that the chances for that were very low. Clenching her hands into fists, her face flushed slightly in anticipation.

"Hohoho, don't worry child," Old Dicesar said with a kind smile after he had taken some of his own coffee, "Take advantage of this chance, but don't be complacent."

"Yes!" Ariel nodded seriously.

Old Decesar laughed but said nothing more.

Ariel walked out towards the room next to Amon. Amon had only recently entered, so there was no way she could wait that long for him to leave to hear about his experience using the room.

Once inside, she came across a particularly plain room, a bit similar to a music studio room - those rooms that are isolated from the sound. At the back of the room there was a platform to place the book.

She heard an electronic voice and followed the instructions. Choosing the medium speed reading option after placing the book, Ariel sat cross-legged on the floor in the lotus position. The 1 minute countdown began, and Ariel put all her thoughts aside and was ready to digest as much as possible in the best way to succeed in merging her Genetic Factor with the spell.

The instant the words began to be read by the robotic voice, Ariel was slightly stunned. It was faster than she expected, however, thanks to Old Dicesar, her mind processed several times faster and she was able to understand the words while merging with her Genetic Factor.

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Maisa was the third to finish choosing both spells. She was particularly happy with her choices. What she chose to merge with her Genetic Factor was:

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[The Great Mystic of the Waters] - (3.1 million words).

1. Strong Spirit: When the user is attacked by more than one person or suffers a negative effect, the damage taken is reduced and the damage they output is briefly increased. [Auto Effect]. (Only if merged with Genetic Factor).

2. Water Empowerment: Condenses the power of mystical waters and strengthens the defense and attack of all nearby allies. (Only if merged with Genetic Factor).

3. Genetic Shield: condenses the mystical power of the waters and summons three shields around the user that will be able to defend against attacks with the user's defense ratio. [Note: The duration is around 5 minutes]. (Only if merged with Genetic Factor).

4. Mystic Healing: Consumes a large amount of mystic power to heal up to four allies, including the user. (Only usable if merged with Genetic Factor).

5. Spray: Strikes an enemy with a hammer encased in mystical water and stuns the target for a few seconds with a certain percentage chance. If the target is under the effect of poison, the chances of stunning the target are greatly increased. The damage increases according to the amount of genetic energy used by the user.

6. Energy Absorption: Attacks the enemy with a jet of water and recovers genetic power by up to 50% of the damage dealt. (Only if merged with Genetic Factor).

7. Super Sonic: Mystical water condenses on the user's feet, causing them to slide on the ground and be able to move up to ten times faster.

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And what she chose as her second spell was:

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[Warrior of the Sledgehammer] - (1.9 million words).

Water Frenzy: Attacks all nearby enemies with a pillar of water blast and has a small chance to disrupt the targets' genetic energy.

Power Throw: Summons various mallets made of water in different shapes depending on the user and attacks targets with a chance to weaken defense. The damage increases according to the genetic energy used by the user.

Thousand Shots: Condenses up to a thousand replicas of water mallets and throws multiple mallets to attack all enemies. Damage increases by 50% for each beneficial effect on enemies. The damage is proportional to the genetic energy used.

Declared Crime: Attacks all nearby enemies to cause genetic energy loss and lower the target's defense with a certain percentage chance. The effect increases according to the genetic energy used by the user.

Water Dragon Attack: Create a powerful, condensed water dragon that attacks the enemy target more than 3 times randomly with a chance to decrease defense. Each attack increases damage with a certain percentage chance. Counter with a slightly smaller version of a water dragon with a 20% chance for as long as the spell is active.

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Edited by: Azurtha