Chapter 103 Dana And Shakir

*** SEVEN HUNDRED YEARS LATER

EDEVIN CITY

His Head laced in Grey hair with some of it fallen off, rendering him an almost bald old man. Dressed in oversized clothing, he slowly walks out of his room with a stick assisting his sluggish movements.

He finds his way to the corner of the room facing the path leading to the passage of the room he had came out from, and sat himself down on the single chair with a squeak sound coming out of it.

Stretching out his hand, he reached for the piles of roughly arranged sheets placed on the small sized table beside him.

When he had gotten hold of the sheets, he squeaked his chair back and forth as he continue to turn the pages in a sluggish way.

After several pages of read through, a girl measuring six inches, not more than ten years of age, came out of the room facing the one Shakir had come out of.

"yawnnn...."

She opened her mouth wide and yawned brightly while scratching her eyes with her hands, and walking down the passage leading to the living room.

"Dana, do you realize how late you are for school".

Shakir, deviated his attention away from the sheets he was reading through, and focused it on the little girl that had just come out of the room, dressed in blue pajamas with drawings of bears on it.

"Grandpa..."

Dana turned her head to the corner where Shakir's voice had come from. She called out to him happily, leaving behind her itchy eyes as she ran towards Shakir.

When Dana got to him, she carried herself up, and landed on Shakir, hugging him as tightly she could.

"there is my little kitty, how was your night".

"it was fine grandpa, what about yours".

"i had a very wonderful night also".

The two exchanged an heartwarming words, showing their deep care and affection for one another.

"alright now, go get yourself ready for school, you don't want to be late now do you".

"i know grandpa, just a little more cuddling".

Ignoring the words of Shakir, Dana continued rubbing cheeks with her grandpa.

She held unto his hands, and shifted it away from the sheets Shakir was holding unto, placing it on her own head.

"you stubborn girl, do you want to get in trouble with your teachers again...."

"how many times is it going to be this week?....., five?, six".

"urguhgh...., grandpa you and your nagging, everything will be fine".

"no it won't, I did not raise you to be this troublesome. If you get in trouble today, I won't be there to beg on your behalf, infact, I will sit and watch them discipline you".

"I know grandpa won't do that, you love me too much to abandon me and watch me suffer".

The grandpa with eyes of admiration, watched as his granddaughter easily unravel his lies.

"you bratty girl, just who do you take after".

"who else grandpa?, of course I take after you. Even my teachers said so".

"those teachers of yours, what do they know. While I was younger, they were still in their diapers being breastfeed by their mother".

"they said their parents do tell them grandpa's tales of when you were younger".

"how you always caused trouble in the town, and wouldn't let anyone boss you around, but the one I love most, is how you single-handedly saved the town from huge monsters".

"when I grow up, I want to be just like grandpa".

"and you will, only if you attend your classes and get there when you are supposed to".

"really Grandpa?, if I do that, will I become more like you....."

"no dear, you will become greater than me".

"but I don't want to become greater than grandpa, I want to be just like you".

"You have to, it's every parents dream to see their offspring grow to become a better version of themselves, and I am no different".

"the blood of the kemies flows through your veins, it's a given you have to live up to it".

The old man, pats her hair lightly, in a way that showed his love and tenderness overflowing for her.

"alright little one, get off me and go get your bath. School time is almost near".

"if you want to be like me, you have to learn to be punctual and especially disciplined".

"okay, okay grandpa, I have heard. I will go and get myself ready".

Dana gets off the lap of her grandfather, and makes her way to go and get herself ready like she had promised.

Shakir left behind, couldn't concentrate on what he was reading, as memories of how he got to meet Dana flooded his head.

The Kemies family, are a notable family known for their long streak of adventuring. Their history of being adventurers dates back to when the city was formed, which was about three hundred years ago.

The kemeis ancestor, were among the party of adventurers who made the land a place where humans could live in.

As a wandering party adventurer, they were contracted by the guild they worked under, to do some findings on why the monster attack had increased in recent years.

The party took on the quest, and after a thorough investigation, it was made known that the reason for the monsters being in large quantities, is due to the absurd radiation of mana injected in a land west of where they are.

When a land is exposed to high fluctuation of mana, it poisons it in different forms, leading to the birth of dungeons and the relocation of monsters to the land.

Monsters are a race particularly fond of living in places with high mana concentration, they believe it strengthens their cycle of evolution compared to when in a place with low mana density.

With the mana fluctuations ravaging the land, it became the perfect haven for monsters to move in to. The Dungeons especially made it even more livable for them, as they now had a roof they could inhabit.

While it was a good idea for the monsters relocating in a place with no humans for them to kill, it also comes with a side effect of its own.

Monsters indeed have a tendency of getting stronger during their evolution if they are in a highly mana environment. However, there is also the dangers of the mana affecting the monsters evolution, like exchanging strength for rationality.

When a situation like that occurs, the ones to bear the full grunts of a berserk monster, are the weaker lifeforms nearby, and in this case, whatever human town that is nearby will be the one facing the wrath of the monsters.

The possibilities of monsters losing the rationality during evolution is exceptional high when the monster is among an overwhelming number of other monsters nearby.

When that happens, the monsters that goes berserk will never stay in the same land, as they will wander off to neighboring lands in search of quenching their craziness, unleashing their fury on whatever they come across until they meet their doom.

The events had happened multiple times, leaving the adventurers in nearby towns no other choice but to investigate the reasons for the attack of monsters being rampant in their surroundings.

The result of their findings led them to stumbling upon a massive area of land corrupted with mana giving birth to dungeons.

The party of adventurers went back to their land to report to their superiors what the outcome of their investigation was.

Getting the terrible news, they all knew something had to be done or they would be no end to the monster attack, if anything, the rate at which the berserk monsters attack will occur, will keep on rising until there is nothing much to do other than evacuating the land entirely.

News of what could happen to the land, was brought to the ears of the kingdom ruling the land, and immediately, the king ordered for a monster expedition to be carried out, with the guilds participating in it.

An expedition that resulted in thousands of lives sacrificed before they bring an end to the monsters. It was victory for the humans, but not a complete one.

To claim a complete victory, they had to do something about the corruption of mana on the land, else the formation of dungeons wouldn't stop, and even more monsters will begin to flood in.

The solution the kingdom arrived at, is to control the number of monsters relocating, and the management of the dungeons in the land.

The act to put the plan in motion was handed over to the guild as they are known to be the best when it comes to dungeon management and monster hunting.

The guild then handed over the settlement of humans in the land over to the party that had first discovered the land, promising to make it a place habitable for humans to relocate to.

With decades of work put in the land, the party succeeded in controlling the flow of monsters, managing of dungeons, and the most impressive achievement, was reducing the mana fluctuations, enough for ordinary humans to cope with.

In no time, humans began moving themselves to the new land, harvesting its hidden riches and making it the prosperous city it is today.

The Kemies being one of the party members to have turned the land into a fruitful place for humans, vowed on their honor as the last surviving party member, to protect the land and whatever is in it.

Over the generations, it became the sole purpose for the existence of the Kemies who were the last surviving founders of the land, to see to it, that the land is made safe.

Whatever offspring they produce, is bound to be an adventurer meant to continue on the same path. It wasn't a choice for them, and more of a family legacy to see through.

Shakir was no different, as he had walked the path of an adventurer during his youthful days, nicknamed the Twin Sword Wolf.

He was a very popular adventurer who completed quests difficult for most adventurers to take on, and in no time, his name became know throughout the city, not because of his family's lineage, but because of his own achievements.

His greatest achievement, was single handedly defending a city with a population of more than one hundred thousand from a cyclops weighing five times his size.

An A class monster that needs the coming together of five A class adventurers consisting of one healer, a tanker, a damage dealer, a long range attacker, and a close range attacker. was dealt with, only by a close range attacker wielding dual swords.

It was a historic moments for him, one that elevated his position in the adventurers guild, and promoted him to becoming one of the few S class adventurers known to humanity.