112 Leprechaun Last Part Part 4

The Leprechaun is trying to get the gold back but its efforts are in vain as the traps I laid out to keep on activating, resetting the progress of the Leprechaun who is in the middle of climbing the platform. Although most of the traps are non-lethal, it is a series of frustrating traps that will reset all of your progress when climbing up to the platform.

"Is this going to be alright? Won't our supplies be limited?"

"Don't worry, I made sure everything will be flawless."

I have covered the obvious weaknesses of the Donkey Kong platform to make sure everything is flawless. The first one is the supplies of barrels. Normally in the Donkey Kong arcade game, barrels are used by the antagonist to be trouble to the player which is in turn, needed to be dodged by them to avoid losing life points. On my occasion, the Leprechaun is not capable of getting damage from the barrels so all I can do is just stall this big guy. The Barrels I have designed are all containing grease and it will be released once the barrels get in contact with the Leprechaun's body or it either falls to the ground. Also, the moment the barrels is destroyed, it will immediately respawn on my side, allowing me to throw another barrel at the Leprechaun.

The second one is the durability of the platform itself. Due to the Leprechaun's damage, it is pretty dangerous for the leprechaun to beat it up and destroy it. However, I designed the platform to be repairable from the top platform with minimal effort. It cost me a lot of mana to build this but it's worth it. That way, if the Leprechaun started attacking the platform, I can just repair it without going down.

"Gold! Give me back my gold!"

"Try and take it from us!" I shouted to the boss before rolling the next barrel of grease to the Leprechaun.

By now, the leprechaun is now having a hard time trying to get past the ground floor platform. The traps prepared for him to reach the top have not yet activated since he is stuck on the ground, always slipping on the grease the barrels release.

I can tell the frustration of the boss trying to climb up the platform, only to slide back to the beginning. He keeps on screaming every time he crawls from the ground back to the platform then returns to the ground once again as he slides from the grease.

As the Leprechaun keeps on trying to climb, his hat fell from his head and landed on the ground. The moment it landed, a message appeared on my interface.

[The Leprechaun's hat fell from the Leprechaun! Invincibility buff removed! The Leprechaun will now be vulnerable to damage! Damage output is also back to normal]

"Wait, what?!"

So that means the cause of his surreal damage and invincibility is due to the Leprechaun Hat?! I am just wasting resources on trapping him?! To be sure, I checked his stats once more.

[Leprechaun]

Lv: 1

HP:20/20

Attributes: Humanoid, Evil Being

The previous question marks are now labeled correctly and I wanted to curse since this boss is so pitiful that even smacking him with bare hands will kill him immediately! I was still checking what changes he has currently when the log displayed another message.

-you inflicted 100 damage to the Leprechaun.

-you have killed the Leprechaun!

-got...

"..."

I am speechless. This already made me feel like an idiot. In just a single slip, the boss died... and here I am, thinking it was an anomaly when in truth, it was just a gimmick to fight the greedy individuals. I felt so useless...

The rewards of the boss kill is also quite bad. 1 gold and 1 exp.

...

It took me a bit of time before I get to fully recover on that one. I almost died from that enemy and it just ended in a single slip on the grease.

"Soooo, does that mean the gold here will be our main reward?"

"Yes, there are no rewards for us here except the pile of gold. If you wanted, you can retrieve it, I am tired from the battle so you do the honors of doing the loot. We can't pick up the whole gold and only the system will give the rewards for us."

"Aww, that sucks, but what can we do? Okay then, let's get looting!"

Dolly put her hands on the gold and an interface appeared before her. She clicked it and the rewards started to roll like in slots. When it stopped, Dolly was surprised. Not only that but I am also surprised. The rewards is not gold or a items but a skill, and a passive one at that.

[The Curse of Midas]

Type: Passive

Info: Enemies killed has a 0.1% chance of converting their bodies to gold. Increases in effect if another user with this passive is nearby or a party member.

Note: ~And everything, everything, everything you touch is gold, gold, gold~

A passive skill I never heard before. What is more, the enemies we killed has a chance to be converted to gold! Although the rate of the trigger chance is too small, a passive that converts gold will immediately gather players asking how the skill was obtained since most players here are earning gold to convert into real money. No one would say this is a bad skill since this is obviously very good.

I understand the trigger chance is low due to how overpowered this skill will be if it has a higher trigger chance. But it said here that if there is someone who has the same skill as me nearby or a party member, then the trigger effect will also increase.

"Dolly what loot did you get?"

"It's a passive skill named [The Curse of Midas]. Nothing else."

"We have the same reward?" I kind of expected it since the skill description is telling that someone with a similar skill will have the effect of the passive increase. Isn't this too much of a coincidence?