Giving the finished potion to the Centaur leader is rod's solution.

Because this type of potion will accumulate side effects according to the number of times it is drunk, in order to further improve its mental control attribute, it is not a good choice for rod to drink these potions with a low degree of completion, which can only improve the mental control attribute by 1 point.

In order to give full play to the effects of these potions, rod's final choice is to give the potions to his death knights, improve their spiritual attributes of control, increase the number of undead creatures they control, and increase their efficiency of gaining experience points.

Because of the side effects of the potion itself, rod naturally will not give these potions with low completion to Rowling for drinking. Compared with Rowling, the Centaur leader who has poor casting ability and only masters some simple spells is an excellent candidate.

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If you only drink one bottle of magic medicine at a time, the side effects of magic medicine will not be so strong, but the quantity of magic medicine that Centaur leaders drink is not as simple as one bottle.

When the Centaur leader drinks all the magic potions given by rod together, the side effects are far greater than before, and the subsequent improvement of manipulation mental attributes is also very obvious.

The Centaur leader looked at rod and said respectfully, "thank you for your reward."

The sign from the spiritual imprint made rod realize that the Centaur leader was as obedient as ever to his orders. Among the many undead creatures under his command, rod also trusted the one in front of him most.

Although there is a spiritual imprint, rod has almost released all the authority to the Centaur leader in front of him. In most cases, the Centaur leader can replace rod and give orders to all the Necromancers under his opponent. This is difficult for even Elon to achieve.

Hearing the Centaur leader's words, rod's face remained unchanged, and he turned his eyes to the far end of the dragon's flight path. Rod knew that there was what the Centaur leader said.

For this special town, rod has many memories. In the game of previous life, this town named igny is also very famous.

Just as hamondale is the chief town of elasia in vilnin, the status of iguni is the same, except that iguni's power belongs not to the human beings in elasia, but to the elemental creatures.

Rod recalled that in the third expansion of the game, the elemental creatures expelled by blakada chose to leave the former mage Empire and set up their own elemental city on the mainland. Since then, igny in vilning has become the main city of elemental creatures.

Naturally, the meaning of the main city is not comparable to that of ordinary city states. Even though it is still a long time away from the third expansion, the elemental creatures in the city have also shown their ability.

Many necromancers under rod's command, even though they have already transformed a considerable number of necromancers during this period, are still invincible in the face of these most elite elemental creatures.

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This is naturally what rod is curious about. If this ability is applied to the battlefield on a large scale and can even change the course of the campaign, rod must go to explore it himself.

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In rod's view, due to the powerful casting ability of elemental creatures, their threat level is no less than that of mages at the same level, and maybe even better in most cases.

Due to the limitation of Magic Elements in the earth's surface world, many abilities of elemental creatures can't be brought into play. If you want to see the special abilities of these creatures, you can only do this in the elemental plane.

Some powerful elemental lords, even in the main plane, can defeat high-level mages. The only one who can restrain them is the real legendary mage.

In rod's impression, the element people in the third expansion, their main forces, are distributed in vilnin, the disputed area near blakada, and spread to other surrounding areas.

After the second expansion, both erasia and ERI suffered extremely serious losses. The arrival of the elemental man just made up for the vacancy of these forces.

The elemental creatures expelled by blakada are well integrated into the local forces, and in the third expansion later, they provide great help to fight against hell creatures.

In rod's impression, when the element city was established, the mages in blakada even gave up their original identity in order to gain more profound knowledge of magic, just to join the element city and become an element envoy.

Since the main area of the element city after that overlapped with the division of Rhode's power, in order to completely occupy vilning, Rhode and these element creatures are bound to experience a big war.

The Centaur leader found that the situation was wrong and returned to Sao city to ask rod for help, which undoubtedly gave him the opportunity to fight. Even without the Centaur leader's arrival, according to rod's expectation, it was time to fight the elemental creatures in the territory.

With the blessing of two artifact, even the real legendary mage, the immortal lich, rod can defeat them. To deal with these elemental creatures, rod naturally doesn't feel any threat.

What attracts rod's attention is the ability of elemental creatures to restrain the cloud of death. If rod doesn't find a way to solve this problem, even if the Titan corpse wizard king comes here, it will play a very limited role, and even be suppressed by elemental creatures in turn.

With such an idea in mind, under the full speed flight of the ghost dragon, rod kept approaching igny. Not long after, the outline of the town appeared in rod's sight.