At this time, Eric and Cedrus, who are talking, feel the changes on the battlefield at the same time. The intense changes on the battlefield immediately attracted the attention of all the creatures around.

A loud horseshoe sound brought by the cavalry charge spread to the ears of all creatures in the field. Naturally, there were two legendary mages on the edge of the battlefield.

Looking at what happened on the battlefield, the two legendary mages could not help but stop talking for a moment, and their faces changed completely.

Through their own observation, the two legendary mages realized that in the process of their conversation, the conflict in the battlefield gradually escalated. Now, the soldiers of eracia have directly launched an attack on the necromancer.

Although the previous behavior of the necromancer can only be regarded as a provocation to the transformation of the corpse of one of the Erathian soldiers, and it has not caused much damage to the existing Erathian creatures, it has also made a mistake in principle and completely touched the bottom line of the Erathian soldiers.

In this case, in order to maintain the consistent principle, but also to make a counterattack to the behavior of the necromancer, and to severely deter the necromancer from transforming the idea of the Erathian warrior, for a moment, a large number of creatures who had fought with the barbarian army in the original battle started to attack the necromancer.

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In addition to the friction with the Necromancers when they were in the territory of eracia in the past, many soldiers in eracia have deep hatred for these necromancers on the battlefield.

If it wasn't for the commander's orders and the concerns about blakada's own mages, the soldiers in the field would not dare to attack these undead mages easily. Even now, some soldiers would attack the undead mages in the field.

Fortunately, the provocation launched by the necromancer turned the dead Erathian soldiers into undead creatures, which gave the commander of the Erathian army a reason to take action.

On this issue of principle, the attitude of the Erathian side towards being transformed into the undead has always been extremely severe, and there is no possibility of any relaxation. Even the mages of blakada can not influence this.

If it wasn't for the internal resistance of the necromancers, as the region closest to Diya and with the largest number of human beings, it didn't even need other forces to fight. The corrosion of the Necromancers alone would be enough to make the internal of eracia into chaos.

In blakada, the treatment of the undead mage whose identity is exposed is only to forcibly expel him. For these necromancers who are totally different from their own ideas and ways of doing things, the Necromancers of blakhada have been quite tolerant in dealing with them in a way.

Once the identity of the necromancer is exposed in Erathia, what they are waiting for is the result of being directly executed.

For the Necromancers in the territory, eracia will offer rewards in different amounts according to different regions and the differences in the ranks of Necromancers.

In the territory of elasia, no matter what rank exists, it can capture or directly kill the necromancer in exchange for the corresponding reward amount. If it can capture the living necromancer, it will naturally get a higher reward.

In addition to the Necromancers killed by this special bounty hunter directly in the course of fighting, those captured and handed over in eracia will also be executed by the local lords, and their bodies will be displayed to the public to warn other potential Necromancers.

Compared with the territory of blakhada, it is very inefficient to let the mage go to expel the necromancer in the territory only by the will of the former mage God and the instructions from the magic guild.

In the territory of blakhada, except for the supervisors who only belong to the magic guild, most of the mages are either in a state of curiosity or completely blind to the Necromancers in the territory. There are not many mages and there is an irreconcilable hatred between them.

In this case, a large number of Lords in blakada were deeply corrupted under the influence of the necromancers, and began to study the Necromancers.

Because there are no substantive measures against the Necromancers in blakhada, and because of the maintenance of the magic guild, the Necromancers are always afraid to make trouble in blakhada, just like in other areas, they kill ordinary necromancers at will, which leads to the areas that are most resistant to the Necromancers and even actively expel them, At this time, it became the most serious place for the Lord to collude with the necromancer.

In this case, among the Necromancers in the territory of blakada, there even appeared organizations that were very large and controlled most of the Necromancers in the territory.

Up to now, even if the magic guild takes out a strategy similar to the general strategy of Erathia and wants to expel all the Necromancers in the territory, I'm afraid it's not a very simple thing.

In this battle, the existence of necromancers may not matter in the face of high-level creatures such as behemoths. No necromancers will take the initiative to deal with such legendary creatures.

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With the help of a large number of necromancers and their undead creatures, the Lord, who had also lost his casting ability and could not deal with the barbarian creatures coming to attack, successfully passed the most difficult time in this battle and kept his territory.

In the face of lower level creatures, especially a group of poorly equipped savage creatures, the Necromancer's own characteristics have undoubtedly been brought into full play. Relying on the characteristics of being able to transform the undead, the necromancer can truly support the war with war without the existence of higher-level creatures.

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