After learning the primary wisdom, rod's reading speed of magic books was obviously accelerated.

It wasn't long before rod put the book together and began to digest the contents.

The first half of the magic book records some of elotte's experiences in manipulating the dead and meditating, while the second half contains some spells. In addition, most of the books are blank pages.

When he recalled the contents of the book carefully and compared them with what he had learned in his previous life, rod felt that he had new knowledge in his mind. After checking the system log, he found that he had.

"By reading the magic book, you have learned the first-order magic [Magic Arrow], [slow Dharma], [body shield]"

"[Magic Arrow LV1]: first level magic. four p.m. Experience required to upgrade is 20. "

"[tardy Dafa LV1]: first level earth magic. two o'clock

"[shield LV1]: first level earth magic. Mana cost 5, melee damage reduced by 10%, duration 22 seconds, experience increased by 10. "

"By reading the cultivation experience of other mages, you have mastered some knowledge about controlling undead creatures. You can continue to master it by yourself, or you can spend 80 experience points to master it directly."

The damage that a spell can cause, as well as the duration of the spell, is related to the caster's own spiritual attributes.

When he first woke up in the grave, rod's spiritual attribute was only 2 points. After that, due to a series of racing achievements, rod's current spirit attribute is 6, and the spell effect has been enhanced to a certain extent.

According to rod's estimation, his current spiritual attributes should only be at the level of apprenticeship, far lower than that of elotte.

Even so, rod is still satisfied, because rod did not take the initiative to allocate the attribute points to the spirit, relying on the attribute bonus brought by achievements, the spiritual attribute was improved.

Rod knew that when he was able to meditate deeply, his spiritual attributes would have a leap forward.

these these

Rod took a look at the property panel. After killing mana apprentices and other undead creatures, he has 215 experience points.

The number of experience points has reached the level of promotion. Instead of promotion, rod chose to consume 80 experience points to learn the skill [mental imprint] used to control undead creatures.

Making the undead and manipulating the undead require two completely different skills.

Making undead depends on the undead mage's handling of corpses and the special skill of evocation. Evocation is the signature skill of Necromancers. It needs to consume skill points to learn. Most undead creatures are transformed from evocation.

All you need to control the undead is a common skill [mental imprint]. This skill can be acquired by using experience points, or you can learn relevant knowledge by yourself.

[mental imprint] the principle of this skill is not complicated, but it needs a long time of practice after understanding the principle. After mastering the experience, rod saves the process of practice and can use it directly.

It is said that this skill was originally developed by mages in order to control inanimate demons. Later, it was widely spread because of the use of Necromancers.

Rod learned this skill just to deal with the wolves below. Rod remembers that the necromancer apprentice sent two skeleton warriors into the tomb before they entered the tomb.

As the apprentice has died, after learning this skill, rod can directly control the two skeleton warriors!

Depending on the spirit mark, the necromancer can control the low-level undead without master, but it is not so good for the self-conscious undead.

With these two skeleton warriors to attract fire and distract the wolves, rod can rely on his own swordsmanship to kill them one by one.

While thinking about how to deal with wolves, rod also considered using the original corpses in the grave to minimize the risk. Apprentice elotte has no active zombies. Rod can activate them.

But the premise is that rod must learn the art of evocation.

Evocation is a unique skill of Necromancers. After ordinary players learn it, they will be forced to be divided into necromancers' camp, and their career choices will be limited when they advance.

Rod hesitated about whether to learn the art of evocation.

In the previous life of the game, most of rod's adventures are in the mage state of blakada, for the necromancer to learn more through the game forum.

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After a short hesitation, rod decided to learn the art of evocation.

Rod understood that for himself, the most effective way to improve his strength is to summon spirits, not only to deal with the wolves in front of him, but also to deal with the enemies behind him

Even if you don't learn evocation now, you will learn it in the future in order to enhance your strength in a short time.

What's more, with this self-confidence, rod can become a high-level strong man even if he doesn't follow the old road of previous life, has two generations of game experience, and has the attribute bonus brought by racing achievements.

one o'clock

"Evocation is a unique skill of necromancer. Are you sure you want to learn it? Yes no

It's rare that the system sent a hint before rod learned necromancy, which is not available for any other skill.

Knowing the side effects of learning spiritualism, rod chose to learn.

(primary necromancy: by learning necromancers, you no longer believe in the boundaries between life and death. Death in your eyes is no longer the end of life, you enter the door of the world of the dead. You can awaken the dead, but it's a little difficult just by your own strength.)

"You got the race achievement [necromancer]"

"[necromancer]: Learn evocation. Basic reward: undead mage camp favor + 10%, good race camp favor - 50%. When upgrading, you can only choose the rank related to the cemetery. Wear reward: evocation level + 1. "

Rhode's eyes brightened when he saw the reward behind his achievements.

Evocation costs a lot of mana at low levels. For the apprentice level necromancer, if he doesn't use the death energy of the outside world, he may not be able to wake up a skeleton soldier after consuming his mana.

Because of this, whether it is to reduce the mana consumption at low level or to leave a large number of skill points at high level, this wearing reward is very practical.

In contrast, another positive effect that increases the undead mage's liking is useless.

Even if the favor is negative, in order to squeeze the value of your body, the necromancer will also issue various missions to you. Even if the favor degree is positive, the necromancer will not give up the benefits because of a little favor when competing for resources.

Point out after evocation, all preparations will be completed. Rod receives his weapon into the space ring and looks at the dark entrance to the tomb, ready for action.